This sub-mod adds no planets to the total number of planets in galaxy generation
This is an add-on for Planetary Diversity.
This is not a stand-alone mod, it will not work without Planetary Diversity.
I would highly recommend using this with my Planet View to get the full effect of the Artwork.
This sub-mod adds new planetary habitats to the game. They can be built on any planet that is less than size 25. If they have a special deposit, modifiers or are special uninhabitable classes they will gain special districts, same as how orbital habitats get them, plus these habitats add a bunch of special modifiers to the game. They all start with 50% habitability, but each upgrade gives them 10% more habitability which pushes them up to 70% total.
This sub-mod also adds an Origin which allows your race to start with 2 habitats already built and inhabited in your home system, you can choose between a random or Sol system to start with, much like the void dweller start.
THE BLOCKERS ARE NOT REMOVABLE BY IN-GAME MEANS
This is to keep them at the correct size, the same as regular habitats. No, I will not change that, it's done on purpose.
Habitats are built like regular habitats, via construction ships.
Level 0
Buildable at game start
Asteroid Habitat
Cost: 500 Alloys, 50 Influence, 450 days
Small mini habitat that starts with 1 district and doesn't have the ability to have housing districts, just the basic ones and any special ones granted by deposits.
Barren Habitat
Cost: 750 Alloys, 75 Influence, 900 days
It starts with 2 districts if it is a moon and 4 if it is a planet. Gains housing, industrial and leisure districts with the ability via decisions to make more.
Level 1
Unlockable via an early game tech
Frozen Habitat
Cost: 1000 Alloys, 100 Influence, 900 days
It starts with 2 districts if it is a moon and 4 if it is a planet. Gains housing, industrial and leisure districts with the ability via decisions to make more.
Molten Habitat
Cost: 1000 Alloys, 100 Influence, 900 days
It starts with 2 districts if it is a moon and 4 if it is a planet. Gains housing, industrial and leisure districts with the ability via decisions to make more. It cannot build farming districts.
Level 2
Unlockable via a mid-game tech
Hothouse+Toxic Habitats
Cost: 1500 Alloys, 150 Influence, 900 days
It starts with 2 districts if it is a moon and 4 if it is a planet. Gains housing, industrial and leisure districts with the ability via decisions to make more. It cannot build mining districts.
Gas Giant Habitat
Cost: 1500 Alloys, 150 Influence, 900 days
It starts with 4 districts. Gains housing, industrial and leisure districts with the ability via decisions to make more. It cannot build mining districts.
File info