Mod «Royal Arsenal: Specialty Weapons» for Rimworld (v1.3 - 1.4)

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Royal Arsenal: Specialty Weapons

Adds a new line of experimental weapons to the Empire's arsenal. All weapons require a tech that comes after the Royal Charged Shot tech, and all except the Persona Sparksword are craftable.

Mod requires:

  • Royal Arsenal


Mod Compatibilities

Craftable Royalty Weapons
- Craftable persona sparksword
Persona Bond Forge
- Persona versions of the Rotary Charge Lance, Zeusrifle, and Sparksword. All are craftable at the bonding table.
Combat Expanded
- Patch available


Weapons


Rotary Charge Lance

A heavy triple-barreled royal charge lance. It is somewhat unwieldy, but it fires a burst of 6 royal lance shots.


Zeusrifle

An experimental charge rifle. Slightly more damage and armor penetration than the royal charge rifle, but it only has a burst of 3 shots. Each projectile fired has a 50% change to inflict extra EMP damage, which can stun mechanoids and break energy shields.


Thunder Javelins

A set of explosive javelins fitted with shaped-charge tips. On impact, they cause deadly, concentrated explosions.


Sparksword

A hybrid weapon with the capabilities of a monosword and a zeushammer. While it does slightly less damage and has less melee armor piercing than a monosword, it inflicts EMP damage on each hit like a zeushammer.

This weapon is craftable at the fabrication bench, but there is also a persona variant that can only be acquired through quest rewards / trading.

File info

  • Added by: Den Martin
  • Author: Bucko
  • Mod version: 12.10.22
  • File format: ZIP
  • File size: 0.1 mb
  • Source: Go to
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