Blood that has splattered on the ground now steadily darkens as it dries up over a few days (providing the temperature is above 0). It dries a bit faster if the temperature is hot. It also gradually fades as time goes on.
I made this mod because I was a bit bugged by seeing so many desiccated corpses surrounded by fresh blood dotted around the map (mainly when playing in a warm biome without much rain).
Features
It won't break your save file if you want to remove it again - you'll see an error initially, but if you save and load again, it should be all fixed.
If you are adding this mod to an existing save, it will replace any existing blood with new copies that use my new class (previously, you might have seen errors about TickLong() not being implemented).
Other blood-related mods it works with:
File info