Mod «Blood Dries» for Rimworld (v1.3 - 1.4)

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Blood Dries

Blood that has splattered on the ground now steadily darkens as it dries up over a few days (providing the temperature is above 0). It dries a bit faster if the temperature is hot. It also gradually fades as time goes on.

I made this mod because I was a bit bugged by seeing so many desiccated corpses surrounded by fresh blood dotted around the map (mainly when playing in a warm biome without much rain).
Features

  • Will apply to all blood that uses the "Filth_Blood" def (in vanilla, this is everything except insects)
  • Respects the defined "disappearsInDays" property, and gradually erodes (fades) as it approaches that time
  • Blood continues to be washed away by rain and snow
  • Performance: Each blood splatter will only be ticked once in a game hour, and only publishes a new graphic for 20% increments of fading and erosion (to avoid filling up the graphics database)
Compatibility

It won't break your save file if you want to remove it again - you'll see an error initially, but if you save and load again, it should be all fixed.

If you are adding this mod to an existing save, it will replace any existing blood with new copies that use my new class (previously, you might have seen errors about TickLong() not being implemented).

Other blood-related mods it works with:

  • "Blood and Stains" (although you'll see bright blood footprints even when it is dried).
  • "Brighter Blood" (although had to patch it, and this mod just needs to be loaded after it)
  • "[FSF] Filth Vanishes With Rain And Time"

File info

Download links will be available via s

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