Mod «Biotech Mech Stuff Elongated - Mechanoid Upgrades» for Rimworld (v1.4)

0
14:04
817
Biotech Mech Stuff Elongated - Mechanoid Upgrades

This mod adds a few buildings that apply permanent [well...until they die that is] upgrades to nearby mechanoids.
Currently available upgrades:

  • Armor
  • Movement speed
  • Combat
  • Energy efficiency [consume less power and generate less waste]
  • Processing power [consciousness]
Details

The upgrade gets applied once a mechanoid spends enough time within the building’s range [can take a bit, it should still take less than an in-game hour, done to prevent just that little bit of lag].
Each upgrade consumes a bit of the building’s “fuel”, the amount depends on the upgrade’s level and the mechanoid’s weight class.
The fuel can be replenished using mechanoid upgrade cells [craftable at the fabrication bench, can also be salvaged at the smelter].
The building allows the player to choose which mechanoids are to be affected.
Currently available settings:

  • Allow light class mechs
  • Allow medium class mechs
  • Allow heavy class mechs
  • Allow ultra-heavy class mechs
  • Allow combat mechs
  • Allow worker mechs
  • Set upgrade level [1-3]

The building starts with only one available upgrade level, additional [2] levels get unlocked with further mechtech research.

Balance


The current cost of an upgrade cell is:

  • 14 steel
  • 6 Plasteel
  • 4 Gold
  • 8 Uranium

The cost gets multiplied by the upgrade’s level:

  • 1x for level 1
  • 2x for level 2
  • 3x for level 3

And the mechanoid’s weight class:

  • x1 for light
  • x2 for medium
  • x5 for heavy
  • x8 for ultra-heavy

The upgrades do disappear on death sadly. I could make them stay, but reviving a mech removes all health conditions from it anyway.
The actual stats of the upgrades might still require some work, I’m still not 100% sure whether an x160% boost [on level 3] to armor is overpowered or underpowered considering the cost.
I’m open to feedback on this one.

Compatability
  • The DLC is the only requirement
  • It should work with all vanilla and modded mechanoids [unless they add their own weight classes or somehow
    count as neither a combat or a worker mech]

Requires: DLC Biotech

File info

Download links will be available via s

You can log in to your account or register on the site to download mods without waiting.

RSS
No comments yet. Be the first to add a comment!
Loading...