Mod «Vanilla Fishing Expanded» for Rimworld (v1.3 - 1.5)

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20:37
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Vanilla Fishing Expanded



Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oskar and Sarg have decided to introduce a way to catch fish in your local water sources, adding a bit of purpose for settling near running water and ocean side.

With simple, intuitive, vanilla-like mechanics, all it takes is to designate a fishing zone same way you designate a growing zone, and assign your Animals capable pawns to the new fishing job type. In no time they will pull out fishing rods from their invisible bags, head straight down to the river and whilst chatting to each other, try to catch a new meat type called fish, which can be eaten raw (providing an Ate raw food debuff, just like regular vanilla meat), or used in a cooking recipe. Unlike other mods, the fish don’t need to be butchered.

With each biome providing a different kind of fish, separated into three different sizes, you will soon find yourself starting a new fish selling business, with lobsters and eels, haddocks and cods, goldfishes and clown fish!

 



Vanilla Fishing Expanded mechanics can be seen described below:

































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.



Q: Where can I find the Fishing zone button?
A: Right next to the growing zone in the Architect > Zone tab.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of fish?
A: That’s a tricky question. I personally believe the amount of fish we have is sufficient, as we don’t want to overflow your stockpiles with hundreds of fish types.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't ever remove mods from a save, though.

Q: My pawns keep fishing till they starve, ignoring their schedules, what gives?
A: Your pawns are trying to catch fish that are WAY too large for their fishing skill. There are three fish sizes, and you need to catch what you CAN catch.

Q: These fish are unrealistic. Halibut only provides so little nutrition?
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. It’s a very difficult thing, balancing a mod with such an advanced back-end, and we will listen to feedback and adjust it along the way, but realism when it comes to fish is not our primary concern.

Q: Is this mod compatible with...?
A: It shouldn't conflict with other fishing mods, and we have added compatibility with Advanced Biomes, Realistic Planets, Nature's Pretty Sweet, Mallorn Forest from LotR mod, and specially Alpha Biomes (with 19 specific alien fish)

Q: CE compatible?
A: It’s a fishing mod (also, yes, it should, you tell me)

Required: Harmony

26.05.23 (1.2-1.4)

  • Tweak: Fish from Vanilla Animals Expanded and Race to the Rim now count as fish.

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18.05.23 (1.2-1.4)

  • Tweak: Added lots of null checking to JobDriver_Fish in case there are pawns without needs, health, etc

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01.05.23 (1.2-1.4)

  • Catched fish will now spawn behind the fishing pawn instead

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17.04.23 (1.2-1.4)

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20.02.23 (1.2-1.4)

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09.11.22 (1.2-1.4)

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21.10.22 (1.2-1.4)

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RSS
facundo
16:43
+1

It would be really nice (but hard for you) if they add fishing boats for large colonies

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