Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
Giddy-up Caravan! is packed with the following features:
Faster world travel
Ever felt that traveling through the world map is just too slow? With this mod, you can get to your destination on the world map more quickly using the animals you have trained. In the form caravan dialog, you can select for each animal what colonist should ride it. This improves caravan movement speed in different ways. First, the animal's movement speed is used instead of the colonist's when the caravan map speed is calculated. Moreover, if every colonist is riding an animal, a large movement bonus is applied (configurable in the mod options). If not, a small movement bonus is applied, that depends on the ratio between riding pawns and not-riding pawns, and a maximum value that can be set in the mod options. There is one downside to riding animals in a caravan though: the carrying capacity of the animal is decreased by the weight of the pawn that rides it.
NPC mount usage
Visitors and traders also use mounts! What mounts they use can be configured in the mod options. By placing NPC mount spots (in Architect->Zone/Area), you can control where NPCs park their animals.
Support for any animal
Any animal can be used as mount, even modded animals. By default, small animals are disabled. There is one thing to take into account when adding modded animals. Pawns are by default drawn on top of- and in front of the animal. However, sometimes it looks nicer when pawns are drawn behind the animal (most of the times this is when the animal has a long neck or when it has horns). The drawing priority can be configured for each animal in the mod options. For vanilla animals these settings are already configured, but for modded animals you may need to change the drawing priority for some animals in order to make it look nice.
Almost anything can be configured, so take a look at the mod settings of both Giddy-up! Core and Giddy-up Caravan.
First make sure you have tamed animals with obedience training. Then in the from caravan dialog, make sure both riders and animals are selected to be part of the caravan. After this you can set riders for each animal in the same dialog.
This mod depends on Giddy up! Core, and Hugslib. Load order should be: Hugslib -> Giddy-up! Core -> Giddy-up! Caravan. Also make sure Giddy-up! Core is up to date.