This mod is the core mod, first and main of the "Mechalite" mod series. It adds more diversity to the game by adding new materials, items, buildings and technologies. The gameplay will become more intresting, and you will have more things to do before leaving the planet.
Mod is compatible with old saves.
Mod is compatible with EPOE/RBSE and should not conflict with other mods.
It is recommended to also install DeCore mod its metal rebalance features will work nicely with Mechalite Core.
New resources are more likely to be found in other settlements, in bulk goods(not tribal) and exotic goods trader's stock. Mecha prosthetics can be bought only from orbital traders (to prevent easy obtainment through caravan robbery).
Recommended for installation: Mechalit Faction.
The Mechalit faction mod is a great addition to this mod.
- 13 new research projects.
- You'll need to choose place for your colony more carefully, placing it closer to ancient boreholes, from which N-16 gas (very important resource) can be obtained.
- New materials
- A way to train crafters, sculptors and builders without spending too much resources.
- New barriers and charge turrets make survival without killbox more feasible.
- Mechaponics, that can grow all kinds of plants, even those that hydroponics can't.
- Stronger melee weapon can be made from new material.
- New elite beds will provide a first-class sleeping spot for your colonists.
- Mecha prostetics, that greatly increase your colonists capabilities.
- Strengthening archo prosthesis
- Craft AI Core
- The new autonomous furniture
- Mecha generators