Mod «Vanilla Storytellers Expanded - Winston Waves» for Rimworld (v1.3 - 1.5)

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15:22
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Vanilla Storytellers Expanded - Winston Waves

Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

"Winston is a battle-hardened combat expert, and he believes that through combat, one can find themselves for whom they really are. Every day you will be attacked by enemy waves increasing in size, but you will be rewarded for each victory."

Winston Waves comes with the following traits:

Wave Survival
This storyteller does not scale with wealth. Instead, you will receive waves of increasing difficulty.

The time threshold between waves can be adjusted in mod options.

Waves utilise any hostile factions, and work with any modded factions. Every 5th wave is a boss wave which can utilise any raiding strategy.

Rewards
After defeating each wave, you will be given a choice between three or four rewards.

Rewards come in 5 tiers: Poor, Normal, Good, Excellent and Legendary, and vary from receiving weapons, armor and food to getting new colonists or packs of wargs joining you.

Modifiers
Boss waves, as well as higher normal waves receive modifiers that make them harder to defeat.

From all enemies exploding upon death, having their health doubled or carrying sniper rifles, to enemy receiving reinforcements or their forces being doubled, this will force you to adapt your strategy as the game goes on.

Mod requires: 

Added around 60 new rewards for all the DLC, plus several mods (Pirates, Insectoids, Deserters, Vehicles, etc)
Tweak: rewards are now categorized to ensure the player always has access to one type of reward. The first reward will always be a Resource reward, the second one will always be a Combat reward, and the third one will always be Misc. If present, the fourth reward will be completely random. This new scheme is mostly invisible to the player.
Tweak: reward drop spot now specifies it only works for rewards from this mod, not things like vanilla game quest rewards
Tweak: added RandomElementWithFallback so the game doesn't complain if there are somehow no rewards to choose at random
Tweak: Changed references to "pawn" to read "colonist" instead
Tweak: added a commonality field to rewards, to make some as rare as needed
Fix: Raids were giving the fourth reward all the time
Fix: Lack of null map check was causing raids to pop up errors upon save / load
Fix: Certain animals that have the "NonContractable" tag (used by VE Trading too) blocked from being used as random results

Version 25.09.24 for Rimworld (v1.5)

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Version 03.11.22 for Rimworld (v1.3-1.4)

  • Update to game version 1.4

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Version 19.03.22 for Rimworld (v1.3)

  • Fixes

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Version 15.03.22 for Rimworld (v1.3)

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File info

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