A collection of options to make mortars more/less accurate. Customizable in the Mod Settings menu. Features include:
Lead moving targets!
Weather: Mortar accuracy is affected by weather and time of day (in vanilla, mortar shots rarely are affected by weather)
Colonist Skill: Mortar accuracy is affected by colonist Intellectual and/or Shooting skill
Cover Miss Chance Removed: In vanilla, mortar accuracy is reduced based on the target's cover (why would targeting someone behind a tree cause my mortar to be less-accurate?)
Accuracy radius preview and blast radius
Customize how much skill affects accuracy, including giving everyone 100% perfect accuracy
Modifications affect all mortar-like things (catapults, artillery) and affect player and AI-controlled accuracy.
Compatibility
Safe to add/remove at any time from a saved game
Compatible with all modded mortars, catapults, trebuchets, handheld mortars, etc
Compatible with the Multiplayer mod
Incompatible with Combat Extended:. A patch is unlikely with CE being such a large overhaul. CE does have their own mortar accuracy mechanics using spotting binoculars