Mod «Bionic Wealth» for Rimworld (v1.4 - 1.5)

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Bionic Wealth

A bionic wealth rebalance mod, to mitigate the need of colony wealth management.
Also affects other implanted body parts

Multiplies wealth of implanted bionics/other parts by 0.36

Does not change the value bionics/other parts are bought or sold at


Balanced around the vanilla odds of:
~1% Chance for 1 Pawn to beat 1 Bionic pawn
~50% Chance for 2 Pawns to beat 1 Bionic pawn
~99% Chance for 3 Pawns to beat 1 Bionic pawn

Bionics on a bionic pawn:
Archotech limbs, Painstopper, Bionic heart
All pawns had melee 6.
Sample size 100.

Why?
  • 18 Bionic pawns are worth 100 non-bionic pawns (in raid points), but only have a 50% chance to win against 2 pawns. This mod changes them to be worth 36 non-bionic pawns

  • The wealth created by a bionic pawn will look skewed in the history tab, as it's displayed as pawn wealth but calculated as direct wealth for raid points, this mod lessens that

  • Bionics aren't removable from a corpse, if your bionic pawn dies all bionics die with them unless you resurrect them, equal wealth implanted or not is odd

  • Bionics aren't worth it until max wealth is reached, slaves or other means of increasing pawn count are always more viable

This mod requires: Harmony

File info

  • Added by: Den Martin
  • Author: Codi
  • Mod version: 22.04.24
  • File format: ZIP
  • File size: 0.1 mb
  • Source: Go to
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