Mod «Imperial Functionality» for Rimworld (v1.4)

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Imperial Functionality
Adds functionality to various items from VFE Empire and Deserters mods

When I first installed the Deserters mod I was able to see some untapped potential from many of the static buildings seen in the missions done. This along with some of the features in the Empire expanded mod I decided to commission this mod which has some features I wanted to see used by the player to enhance a royalty-themed playthrough.

Requires: 

Vanilla Factions Expanded - Deserters
Vanilla Factions Expanded - Empire


List Of Features:

- Tech printers that are fueled by techite disc stacks which can be made by the player or dropped from a specific permit once constructed a Techprinter will consume and after some amount of time an Imperial Info Techprint will be printed

- Tech printers are unlocked when any noble pawn reaches the Duke/Duchess rank
Techite disc stacks will be a permit also unlocked at the Duke/Duchess rank that can be called down every 15 days or instantly for 8 honor that drops 2-3 disc stacks that when placed adjacent to a Techprinter will allow it to begin operation
- The Techprinter itself will cost 5 advanced components 5 Components 200 Plasteel 200 Steel and require 1250 Power to function
- The research project is called Imperial Techite Techniques: “Construct techprinters which can be used to generate profitable Imperial Info Techprints when fueled by techite disc stacks”
- Every 5 days when working an Imperial Info Techprint will be created
-I mperial Info Techprint can be sold to acquire questionably sourced profits

- Underfarms that are completely automatic and require to be placed outside and near a water main that produces selected crops after a set interval

- Awarded once any royal pawn reaches the Praetor rank
- The research project is called Imperial Farming Techniques: “Craft autonomously operated underfarms used by the empire to feed the masses”
- The Water main will have a radius of 10 and any Underfarms nearby will only work while in this radius and not covered by a roof
- The Water Main will cost 250 Steel 5 Components and requires 400 Power
- Each Underfarm will cost 15 components 600 steel and 100 plasteel and produce a set batch amount of selected crops (only able to select a small variety, being Potatoes, Cloth, Healroot, Tinctoria, and Psychoid) every 7 days, also takes 800 power to operate
- The batches produced will be Potatoes-300 Cloth-250 Tinctoria-100 Psychoid-150

- Absolver and Techfriar Armors + Fletcher and Tox Blade Weapons are unlockable and able to be crafted

- Awarded when any pawn reaches Consul rank
- The research project is called Advanced Imperial Warfare “Craft advanced imperial weapons and armor used for when the empire engages in specialized warfare”
- All weapons and armor will be able to be made at the Fabrication Bench
- Absolver helmet will require 3 advanced components and 60 plasteel
- Absolver armor will require 50 cloth 4 advanced components 4 components 50 plasteel
- Fletcher Rifle will require 4 advanced components 90 plasteel
- Tox Blade will require 1 eltex 2 advanced components 20 plasteel

- Aperitif drop

- Unlocked at Knight/Dame Rank
- Simple permit to drop 10 Aperitif every 15 days or 4 honor on cooldown

- A new ability inviting various royals to start a Ball or Art Exhibition Event

- New ability unlocked when any pawn reaches Archduke/Archduchess rank
- The Royal Invitation ability has a 30-day cooldown and creates a quest for either a Ball or an Art Exhibition from the Empire Expanded Mod

- New Talk option for royals that allows a new quest to be instantly assigned at the cost of silver.

- Adds a new option to the comms console when talking to the empire that requests a royal commission for 5000 silver
- When done a random honor quest will be generated

- A new quest named Maxpack Tribute delivers a bunch of supply crates but also attracts a bunch of deserters

- Quest that appears when you have any royal pawn
- When accepted depending on the threat level a certain number of either supply crates or bio-coded supply crates will drop somewhere on the map
- After some time a deserter raid will arrive and the player must defend from it

- Surveillance Station that makes a raid weaker depending on the number of Surveillance pillars and Surveillance display banks

- Rewarded at Baron/Baroness rank
- Research Project called Imperial Surveillance Systems “Construct various forms of surveillance systems to deter future raids”
- Allows the player to build a Surveillance console that acts similar to the ground-penetrating scanner
- Each Surveillance pillar lowers a raid's total points by 100 points
- Each surveillance pillar will cost 100 steel and 4 components require 100 power to operate
- The surveillance display bank requires 50 power to run 100 steel and 4 components
- The surveillance console requires 4 advanced components 150 steel and 5 components and 750 power to operate
- Each surveillance pillar will also require 1 surveillance display bank to be placed near the central Surveillance console

- Imperial Propaganda that can be crafted using cloth and silver that can be sent to nearby factions granting great goodwill bonuses

- imperial propaganda can be researched once any pawn reaches the Marquess/Marchioness rank
- Research project labeled Imperial Propaganda Tactics “Tailor high-quality imperial propaganda to enlighten others”
- Each imperial propaganda stack will require 100 cloth and 100 silver and gives a flat 8 goodwill for every stack sent to a faction
- However, there is a small chance for goodwill to decrease by 8

- Imperial Mega-Shield obtainable Archduke and higher that covers a huge radius but consumes loads of power

- Available at Archduke rank
- Research project labeled Advanced Imperial Defenses
- The Mega-Shield will require 12,000 power to operate and generates a decent amount of heat
- Will require 2000 Steel 500 Plasteel 15 Advanced Components 20 Components

- Lastly, once the player obtains the Despot Role and above, they can convert the entire faction of the Empire to the player's ideology and are allied

- This comes in the form of a new ability called “Form Alliance With Empire”
- It comes with a 60-day cooldown so use it wisely as it only adds enough goodwill to cap you out at 100

File info

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