Within the realm of piercing frost and snow-laden landscapes, the Volhvards stand tall as an elite mercenary faction. Unyielding in their pursuit of victory, they navigate treacherous terrains with unwavering resolve. Clad in rugged winter gear, their hardened warriors defy the elements and strike fear into the hearts of their adversaries. Masters of cold warfare, they employ tactics honed through countless battles, exploiting the harsh environment to their advantage. The Volhvards' reputation as indomitable warriors in the coldest corners of the world precedes them, making them an indispensable force in the realm of mercenaries.
Features
- Brand new xenos:
- Volhvards: Race of cold resistant baseliners who are deaf to psychic activity
- Volhvard bear: A Volhvard who after several generations has become essentially a slow walking tank with improved healing and pain resistance, however is fairly aggressive
- Zheleznyy: Genetically engineered Volhvards who are predisposed to ageing and bred for combat however are noted by their increased aggression
- Custom settlements: with over 80+ structures utilising the urban ops system
Outposts: scattered amenities these are the forward operating bases of the Volhvards
Fortress: Large forts that contain the Volhvards leadership as well as their experiments
Highly Recommended Mods
Run and gun: Recommended as some enemies will attempt to flee and will give extra engagements in gameplay.
Simple Sidearms: Allows for players to utilise guns and breaching tools at the same time
Combat Extended: This mod is intended and balanced to be played with combat extended and is highly recommended however not necessary
AI 500 and anything that alters combat ai: As far as I am tracking AI 500 has given me several errors as well as causes pawns to dig out of their fortifications, best to avoid if at all possible.
Requires:
File info