Last update: 24.06.23.
Reason: Update mod to version: 23.06.23
Crystalloids are a xenohuman race known for their crystalline purple and blue hued skin and hair as well as their affinity for psychic phenomenon. They diverged from Humanity several millennia ago, as evidenced by their xenobiology; their biolithic bodies containing a high concentration of a peculiar form of silica based mineral, giving them their unique characteristic hues and dense skin.
Crystalloids originate from an area of space called the "Mechanoid Exclusion Zone", a dangerous blocked off area of space dominated by hostile archotech AI. How the Crystalloids survived or even escaped it is not understood, any effort to probe or enter the MEZ is met with teeming swarms of drones.
Most Crystalloids live within a totalitarian collectivist society called the Ekkrian Collective, often shortened to "The Collective". The Collective is ruled by sects of mysterious and arcane families know as the Ekris. The Ekris are composed of some of the most potent psycasters to have ever exist, their limits unknown. Edging on the verge of divinity, their capabilities are seemingly only matched by Archotechs. Their rule in the Collective is absolute, but they speak in riddles and shrouded tongues, delegating most functions of the government to their appointed elite, the Dyarkkian, who discern meaning from their cryptic messages. The lower classes of society, especially the Awisa, are often oppressed and exploited. Their plights are further compounded by the compulsory connection to the Collective's psychic network, which monitors and punishes those who step out of line. Many dream of escaping, few act upon it, and fewer yet actually succeed.
The Collective typically inhabits the outer worlds, away from the core, and occasionally settle on Rimworlds and other fringe worlds. But the bulk of their population live on massive colony ships, known as Cascades, which have the bulk and population of entire Urbworld cities. These floating metropolises are rumored to be sustained by the power of the Ekris.
Crystalloid has a lot to offer; from materials to build your structures and weapons with, to psychically powered weaponry that sears flesh and melts metal. But it also features a hostile faction and their autonomous crystalline constructs that seek to destroy you. Without proper precautions, establishing a base in proximity to one of their strongholds will subject you to difficult raids that require special planning and strategy, and a lot of luck.
A full research tree will progress you though the mod; first leading you to reconfigure crystalline material into stronger crysteel, and beautiful crystalsilk. Then producing crystal shard firing weaponry, followed by psionic weaponry, as well as means to produce the crystalline material itself. You will also be able to utilize latent psychic energy as a fuel source for electricity!
Requires: Humanoid Alien Races
- Added support for [NL] Facial Animation (and by extension, the VTE retexture)
- Added the option for Crystalloid produciton buildings to be rotated, there aren't new graphics, but it looks okay enough
- Crystalloid Jumpsuit now covers legs
- Bloodfeeders cannot feed on Crystalloids/Valkyries anymore
- Race restrictions for certain genes as a whole, as well as prohibiting some full xenotypes.
- New weapon: Psibeam caster (Requires Biotech)
- Designated anti-armor/mechanoid laser support weapon, it doesn't deal high damage on its own but it "burns" away armor (Incremental debuff on ANY hit, reduces armor values, especially for heat) and deals high damage to structures. Reduces mechanoid armor to greatly support psicharge weaponry land damaging hits (As well as other damage sources, to a lesser degree)
- Typos, and some rephrasing
30.04.23 (1.1-1.4)
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