Mod «Mantodeans Continued» for Rimworld (v1.0 - 1.4)

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Mantodeans Continued
The Mantodean Insectoid Race Continued and Expanded

This is a continuation of the Mantodean Insectoid Race mod by Sig as well as an expansion of that mod to include more weapons and buildings with the eventual intention to give Mantodeans a full array of neolithic to spacer tech while retaining their themes of animalistic insectoids.

Sig has given consent for me to take over their mod and combine my own submods into it to continue the Mantodeans going forward, for which I am eternally grateful and excited!

Sig is the original creator of the Mantodeans and deserves all associated accolades. My own work would never have existed with out theirs and I am eternally thankful.

The Spawning Through Egglayer Mod has been added as well thanks to smith589's blessing! His work has been a major boon to the Mantodeans and I am very happy to adapt and expand the egglaying system into Mantodeans C+E! Thank you smith589!

If you have Mantodeans C+E you DO NOT need and SHOULD NOT have the original mod by Sig, the egglayer mod by smith589 or my simple weapons and simple buildings mods. This will cause errors and conflict with this mod. Please do give Sig and smith589's mods a thumbs up though!

Requires Humanoid Alien Races Framework and Vanilla Expanded Framework to function.



General Description and Lore

This is a race somewhere between animal and civilized species, difficult for outsiders to understand and closely related to the megaspiders found on most rimworlds.

The Mantodeans are a species of insectoids that live in Hive communities, where Queens are the only caste allowed to breed, and whose decision making is left to administrator mantodeans chosen among their peers for their cunning and guile. The hive divides its members by the roles they play in their societies and see everyone as expendable.

The culture and alien nature of mantodeans coupled with their hostile expansionist mindset and their propensity to see other species (and even their own dead) as little more than food has caused a deep resentment from more civilized cultures for obvious reasons.

In mantodean society, the duality of good and evil has never existed, therefore it can't be understood from traditional points of view and philosophies. Its hard to make a convincing argument to a mantodean to let you bury your dead when the mantodean only sees wasted food that can build the hive.

Their Genetics

- Specially adapted to live in warm climates, they quickly succumb when exposed to cold temperatures. The drug called blue jelly can help them adapt to colder climates.
- Their bite is venomous, due to an organ called the acid gland, which produces chemicals that are sent to the fangs.
- They are very strong, able to carry more weight than other species, and fearsome in hand to hand combat.
- Their anatomy: Four arms and legs, six eyes, breathing sac, and acid glands are but a few of the differences between mantodeans and humans.

Gameplay

- Their comfortable temperature range goes from 10ºC to 120 ºC. (47 ºF to 248 ºF). Blue jelly can temporarily alter the range.
- They can't wear clothes.
- They can only eat raw meat, corpses, animal products and kibble (won't get any negative thoughts from any of them). Neither will they get bad thoughts from butchering and eating humanlikes or their own species.
- Being a hive society, they are not concerned about personal space, and so will never receive cramped space penalties nor spacious room bonuses.
- Mantodean factions are in general hostile to other factions, but they can be befriended.
- Most ethically questionable actions like selling prisoners, cannibalism or executions won't bother them as they bother human pawns.

Mutagens (bionics)

Can be applied on mantodean limbs to mutate them into more specialized versions of the original limb.Mutagens can be purchased from traders as well as crafted at the bioalchemy bench. If you remove a mutated limb through surgery, that limb will be lost since the mutagen adapts to the host's genetics, therefore that limb can't be implanted in another mantodean, you will need another mutagen for that.


Weapons and Resources

- Between Mantodean Jellies, mantodean components, mantodean chem jelly, exudate and propolis there is a ton of new materials for Mantodeans to use and these items will be expanding with their own traders to visit your colonies in the future!

Structures

- An array of structures both old and new! Many more will be added over time and expanded upon!

Other Things!

Known issues, Compatibility and plans for the future will be covered in a separate Discussion!

Thank you for your time!

Credits

- Extremely special thanks to the original creator of the Mantodean Race, Sig! Without their work and their creation none of this exists!
- smith589 for creating the Spawning through Egglayer mod!
- DetVisor for creating new and high resolution textures for the Mantodeans! I cannot thank you enough!
- Erdelf for creating the Alien Framework, without which none of this would work.
- Pashka for creating the Russian Translation for the mod!
- Seanggag for the Korean Translation and image concepts and ideas!
- Vitamin Cera who made amazing textures for the Hulk, jellyphid, broodmother and others!
- Eriakit and Kiff44 my testers!
- Crazed Caveman for letting me use their Jelly Wall Texture!
- And so many others whose ideas or help have made this race what it is!

Making Kibble from Exudate was set as a Crafting skill when it was meant to be cooking. Fixed.

27.10.23 (1.0-1.4)

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14.10.23 (1.0-1.4)

-Fixed Mediphid recipe description.
-Player Mantodean now count as Industrial rather than Neolithic.
-Removed Armament Brooding research.

Thank you to Jeany(cate) for pointing out the mediphid description was incorrect!

Player mantodean have been adjusted in preparation for future research and functionality that was only hampered by being locked to a tribal start. The Lost Hives and the Infected Hives remain mere tribals.

Armament Brooding wasn't supposed to be in the live version yet and will return with the Security Update. (possibly just before).

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14.10.23 (1.0-1.4)

-Adjusted Mantodean Meat to be the correct color.
-Adjusted the Mantodean Lesser Castes file to work a little better and fix the thinktree issue.
-Re-added the Mantodean Skull that I apparently lost someplace along the way.

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05.10.23 (1.0-1.4)

-Changed Mantodean Meat to hopefully fix a bug where it was being duplicated and the Dedicated Meat wasn't working right.
-Changed all Lesser Castes to rely on InsectBase so that they can be counted for other mods that engage with that base to determine mood buffs on insects. (Among other things).
-Changed all Lesser Castes to be counted as insects as far as traders allowing them to show up with insect trader mods.
-Created a new Icon for the Mantodean version of Pollution Stimulus.

TurtleShroom was able to find a few meat related bugs and suggested that I allow for the InsectBase to be applied for mod compatibility with mods such as VE Memes and Insectoids. Additionally I thought that having a dedicated Gene concept for Mantodean going into the future would be a good idea so I've begun concepting that out. In the meantime I wanted Mantodean Pollution Stimulus to appear differently so it was clear it was not the standard gene.

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13.10.23 (1.0-1.4)

-Fix to get mantodean jelly floors into the mantodean architect menu.

Debated leaving them where they are however after reviewing how other mods do this when they add their own architect menu I decided to follow their lead and add it on.

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03.10.23 (1.0-1.4)

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