This mod adds a number of somewhat Norse-themed races. The mod could be considered the main mod of the Big and Small Genes mod. The mod adds various giants and small-folks.
• New Xenohumans
• 2 Optional Factions
• Access to a large number of genes which are otherwise rare or do not spawn in the Big and Small Genes main mod.
The mod contains a total of 14 xenotypes (as of writing), not all of which are listed or shown here. Some can be found randomly, others can be very rare and sent only by their respective factions.
Pictured above, from the upper-left clockwise: Fire Jotun, Jotun, Frost Jotun, Ogre, Dvergr, Nisse, and Svartalf. Center: Redcap.
They are lumbering large bone-headed creatures creatures primarily motivated by fighting and food. Rumor has it some of them are amazing cooks; shame they prefer cooking other humanoids. A some ogres are particularly large and bad temperered.
While troublesome Ogres can be a powerful asset to a colony, their size makes them competent haulers and miners. They are also surprisingly good cooks. Just don't ask where they found all that pork.
They are fairly elusive giants known to hide up in the mountains. Some have an extreme temperature tolerance, and are believed by many outlanders to have been created as a workforce on extreme worlds.
Jotun are often found hiding away in some mountain, sometimes with a number of slaves from smaller races. While they think themselves above the smaller races they are in fact rather slow on the intellectual uptake.
Fire Jotun and Frost Jotun are virtually immune to their respective elements. Half Jotun are much smaller than proper Jotun, but much smarter than their larger ancestors.
They are small elusive bearded people often seeked out for their craftsmanship which is said to be on par with that of the best glittertech factories. Some imperials speak about them likely being created to act as mechanics on spaceships where their small size would be advantageous.
Dvergr are asocial, rarely living with more than maybe a sibling or parent. Most would prefer to simply hide away in a hole with some mead crafting away. Unfortunately they are rather poor farmers, so they often find themselves forced to deal with other races to get said alcohol. Farming aside they are diligent students and will pick up the skills they lack passion in notably faster than baseliners.
Dvergr are neither good at taking hits or dishing them out. The main reason the easily angered Dvergrs should be taken seriously is because they tend to have armor and weapons of absolutely outstanding quality. Their cousins the Svartalfs however...
They are sometimes claimed to have been created for similar purposes to the Dverger, but their unremarkable affinity for machines and impressive rapport with animals indicate otherwise.
They don't particularly like company besides animals, but they rather struggle both weathering the elements and building homes of their own, which often leads them to retreat to the settlements of other races.
Nisse possess an unbelievable intuitive understanding for both how to handle plants and animals, and have been known to call wild animals to their defense. If displeased for any reason, and they are rather easy to displease, they have been known to be very very vengeful.
There are a large number of uncommon or and truly rare xenotypes, some of which only show up if you have specific other mods. Most have reduced probability of showing up as factionless characters, and some can only show up in raids from the mod's factions.
None known.
Logs are available in the Patch Log tab
Big and Small - Medieval Factions
Big and Small - Medieval Overhaul Factions
All mods Biotech Expansion
Vanilla Genes Rebalanced
bro pls update and add the «Big and Small — Genes & More» mod
thank you!