Mod «Alpha Genes» for Rimworld (v1.4 - 1.5)

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Alpha Genes

Features

- More than 120 new genes. Some are very low impact, while some are truly game changing.
- 5 new xenotypes with wild mechanics.
- A new "Custom random" xenotype that allows you to make new player created xenotypes, and have them loaded into two new custom factions.
- Abandoned Biotech labs quests, similar to the ones in VE Genetics, that give access to all the new genes during play.
- Genetic tools that allow you to tweak your colonists' genes. Obtainable through lab quests or normal quest rewards.

Content













Requires

v3.2:

- Added: New xenotype, the Forsaken, a classic RimWorld race, using the Biotech genetics system, thanks to Major Quadrangle and Matsay
- Added: 17 new genes, 3 new plants, apparel and armor that can only be used by Forsaken
- Added: a new workbench that can only be built by Forsaken, to forge their weapons and armors
- Added: 3 new archo gene tools that will appear in abandoned labs
- Tweak: mothballing improvements for hediffs in low priority world pawns
- Tweak: acidic shamblers will now display visually, and their attacks will be slightly less powerful

Version 17.10.24 for Rimworld (v1.4-1.5)

  • v3.108

    - Fix: save/load issues with shambler plague. 

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Version 10.10.24 for Rimworld (v1.4-1.5)

v3.106:

- Made gene tools not possible to target self, as it wasn't working anyway
- Replace System.Random with Verse.Rand for multiplayer compat. Courtesy of Sokyran the Dragon

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Version 14.08.24 for Rimworld (v1.4-1.5)

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Version 21.07.24 for Rimworld (v1.4-1.5)

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Version 04.05.24 for Rimworld (v1.4-1.5)

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Version 27.03.24 for Rimworld (v1.4-1.5)

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Version 20.12.23 for Rimworld (v1.4)

  • Added: 7 new weather genes: foggy rainmaker, thundermaker, rainy thundermaker, snowmaker and with Alpha Biomes: acid rainmaker, ashmaker and nightmaker
  • And more

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Version 28.10.23 for Rimworld (v1.4)

  • Fix: Xenotype nullifier wasn't using the correct graphic
  • Fix: Typo in Mycomorph description
  • Fix: Innate Psylink gene should now work for VE Psycasts too

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Version 30.09.23 for Rimworld (v1.4)

  • - Added: new xenotype, the Mycomorph (Needs Vanilla Races Expanded - Fungoid): A stronger version of Fungoids. More volatile, more dangerous to your colonists
  • - Added: 8 new genes: Fungal sprout, Fungal tentacles, Fungal clumps, Very gaunt head, Fungal speed, Fungal strength, Rotten skin and Gene infection immunity. Fungal speed, Fungal strength and Gene infection immunity depend on VRE - Fungoids, the rest can be used by everyone.
  • - Fix: Custom xenotype icons error is fixed. You may get a couple errors if you were using the Ocularkin icon for a custom xenotype.

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Version 25.09.23 for Rimworld (v1.4)

  • - Added: new xenotype, the Drakonori, a xenotype of beautiful draconic people. Usually underestimated by their enemies, as their physical appearance makes them seem less threatening that they really are.
    - Added: new xenotype, the Rox-touched, bovine-like xenohumans with a mystical disposition, celebrated for their gentle demeanour, close-knit communities, and exquisite culinary traditions. Requires **Medieval Overhaul**
    - Added: cosmetic genes for both xenotypes
    - Added: 4 new "raid presence" genes. These genes modify how this pawn's Market price counts for raid point calculations.
    - Added: 3 new "gas producer" genes, that cause the pawn to release smoke, rot stink or tox gas, plus a polluter gene that makes the pawn pollute the terrain as time goes on
    - Added: 5 new conditional fertility genes, that modify fertility based on light levels and whether the pawn is indoors or outdoors
    - Added: 3 new striding genes that make the pawn move faster in light, darkness or polluted terrain
    - Added: other assorted genes: Volatile mood, Water blood, Water vomit, Bile vomit, Rowdy, Psychic remapping, Inner peace, Enforcer, Arrest avoidant and acid weakness
    - Tweak: hybrids resulting from stinger or parasitic implantantions should now show up as hybrids, and have their own xenotype icon
    - Tweak: "lung rot immunity" gene is now called "total antirot lungs" for compatibility with Vanilla Races Expanded - Fungoid. It also removes all negative thoughts from rotstink gas
    - Tweak: all genes in the code are now checked to be active
    - Tweak: new category, "aptitudes - miscellaneous" so Increased and Decreased mining yield are not stuck inside the huge aptitudes category
    - Tweak: changed colour of all teratogenic hediffs so they are more easily identifiable
    - Fix: mechanoids should now be immune to Insanity blast
    - Fix: Animusen and Helixan cosmetic genes were too low resolution. Increased to 256x256

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Version 23.08.23 for Rimworld (v1.4)

  • Tweak: Null checked WorkGiver_ForceEatMetal.HasJobOnThing

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Version 14.08.23 for Rimworld (v1.4)

  • Hotfix: the latest change for Wretches broke something. Null checked to fix it

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Version 21.06.23 for Rimworld (v1.4)

  • - Fix: Moved wretch blacklist for Innate Psylink to the Royalty folder so it doesn't pop up an error for people without that DLC
    - Tweak: Mech summon genes are no exclusive with animal summon genes, as they use the same system and were colliding

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Version 31.05.23 for Rimworld (v1.4)

  • Fix: Replaced Find.CurrentMap usage
  • Fix: Aerofleet heads had some leftover image compression artifacts. Exported them again and in bigger resolution

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Version 25.05.23 for Rimworld (v1.4)

  • Tweak: Added a loadafter tag so the mod loads after VE Races - Android

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Version 24.05.23 for Rimworld (v1.4)

- Added: 15 new mechanitor genes. These genes will only be active (and their associated abilities usable) if the pawn is a mechanitor. The Innate Mechlink gene allows a pawn to start with a mechlink.
- Added: 9 new android cosmetic "hardware" genes that will only appear in the android editor if Vanilla Races Expanded - Android is installed too. These genes have no complexity or efficiency cost, as they are purely cosmetic.
- Added: 4 new general purpose genes: Night Owl, Water striding and Endogene variants of both Stinger implanter and Parasitic stinger implanter
- Tweak: added the android xenotypes to a blacklist for all the gene editing tools such as the xenotype injector
- Tweak: tweaked the scaly body gene so water movement now applies ignoring base game limitations. The Water striding gene is also there for people who want the movement speed without the scales
- Tweak: ancient hospital beds and shelves can be uninstalled now
- Fix: Hivelings weren't using Hiveling voice gene
- Fix: Malachai had both Pessimist and Depressive
- Fix: Body purists shouldn't moan about horns now
- Fix: Lung rot strength can no longer affect non-humans

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Version 04.05.23 for Rimworld (v1.4)

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Version 03.05.23 for Rimworld (v1.4)

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Version 17.04.23 for Rimworld (v1.4)

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Version 21.02.23 for Rimworld (v1.4)

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Version 03.02.23 for Rimworld (v1.4)

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Version 07.01.23 for Rimworld (v1.4)

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Version 02.01.23 for Rimworld (v1.4)

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Version 24.12.22 for Rimworld (v1.4)

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Version 21.12.22 for Rimworld (v1.4)

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Version 19.12.22 for Rimworld (v1.4)

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Version 13.12.22 for Rimworld (v1.4)

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Version 07.12.22 for Rimworld (v1.4)

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Version 30.11.22 for Rimworld (v1.4)

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Version 24.11.22 for Rimworld (v1.4)

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Version 22.11.22 for Rimworld (v1.4)

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File info

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RSS
Ma
09:37

Can anyone upload metabolic adjuster here for non steam

InstableCrow
13:23

I don't know why, but  animus  xenotype and helixan xenotype don't have an head but… I don't know why :/ i got DLC biotech and Vanilla expanded framework can anyone help me ?

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