Features
- More than 120 new genes. Some are very low impact, while some are truly game changing.
- 5 new xenotypes with wild mechanics.
- A new "Custom random" xenotype that allows you to make new player created xenotypes, and have them loaded into two new custom factions.
- Abandoned Biotech labs quests, similar to the ones in VE Genetics, that give access to all the new genes during play.
- Genetic tools that allow you to tweak your colonists' genes. Obtainable through lab quests or normal quest rewards.
Requires:
v3.203:
- Tweak: Unfeeling gene now has the Mood exclusionTag. Blame people who complain about such things in public forums
Version 28.11.24
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v3.202:
- Fix: Forsaken armors were categorized twice
- Fix: Pawns without the Forsaken knowledge gene will no longer search for Forsaken armor when their armor is tattered
- Fix: Shambler specific genes shouldn't produce their effects if the gene is not active (this is a change in the VE Framework so it will take a lil while to take effect)
- Tweak: Only 1 out of 3 shamblers will now spawn with shambler genes, to reduce their difficulty
- Tweak: Ultima cloth is now sellable
- Tweak: Removed text from the description of the Forsaken Cloak suggesting that it has a built in shield, which has already been removed.
Version 05.11.24 for Rimworld (v1.4-1.5)
Version 17.10.24 for Rimworld (v1.4-1.5)
Version 10.10.24 for Rimworld (v1.4-1.5)
v3.106:
- Made gene tools not possible to target self, as it wasn't working anyway
- Replace System.Random with Verse.Rand for multiplayer compat. Courtesy of Sokyran the Dragon
Version 14.08.24 for Rimworld (v1.4-1.5)
Version 21.07.24 for Rimworld (v1.4-1.5)
Version 04.05.24 for Rimworld (v1.4-1.5)
Version 27.03.24 for Rimworld (v1.4-1.5)
Version 20.12.23 for Rimworld (v1.4)
Version 28.10.23 for Rimworld (v1.4)
Version 30.09.23 for Rimworld (v1.4)
Version 25.09.23 for Rimworld (v1.4)
- Added: new xenotype, the Drakonori, a xenotype of beautiful draconic people. Usually underestimated by their enemies, as their physical appearance makes them seem less threatening that they really are.
- Added: new xenotype, the Rox-touched, bovine-like xenohumans with a mystical disposition, celebrated for their gentle demeanour, close-knit communities, and exquisite culinary traditions. Requires **Medieval Overhaul**
- Added: cosmetic genes for both xenotypes
- Added: 4 new "raid presence" genes. These genes modify how this pawn's Market price counts for raid point calculations.
- Added: 3 new "gas producer" genes, that cause the pawn to release smoke, rot stink or tox gas, plus a polluter gene that makes the pawn pollute the terrain as time goes on
- Added: 5 new conditional fertility genes, that modify fertility based on light levels and whether the pawn is indoors or outdoors
- Added: 3 new striding genes that make the pawn move faster in light, darkness or polluted terrain
- Added: other assorted genes: Volatile mood, Water blood, Water vomit, Bile vomit, Rowdy, Psychic remapping, Inner peace, Enforcer, Arrest avoidant and acid weakness
- Tweak: hybrids resulting from stinger or parasitic implantantions should now show up as hybrids, and have their own xenotype icon
- Tweak: "lung rot immunity" gene is now called "total antirot lungs" for compatibility with Vanilla Races Expanded - Fungoid. It also removes all negative thoughts from rotstink gas
- Tweak: all genes in the code are now checked to be active
- Tweak: new category, "aptitudes - miscellaneous" so Increased and Decreased mining yield are not stuck inside the huge aptitudes category
- Tweak: changed colour of all teratogenic hediffs so they are more easily identifiable
- Fix: mechanoids should now be immune to Insanity blast
- Fix: Animusen and Helixan cosmetic genes were too low resolution. Increased to 256x256
Version 23.08.23 for Rimworld (v1.4)
Version 14.08.23 for Rimworld (v1.4)
Version 21.06.23 for Rimworld (v1.4)
Version 31.05.23 for Rimworld (v1.4)
Version 25.05.23 for Rimworld (v1.4)
Version 24.05.23 for Rimworld (v1.4)
- Added: 15 new mechanitor genes. These genes will only be active (and their associated abilities usable) if the pawn is a mechanitor. The Innate Mechlink gene allows a pawn to start with a mechlink.
- Added: 9 new android cosmetic "hardware" genes that will only appear in the android editor if Vanilla Races Expanded - Android is installed too. These genes have no complexity or efficiency cost, as they are purely cosmetic.
- Added: 4 new general purpose genes: Night Owl, Water striding and Endogene variants of both Stinger implanter and Parasitic stinger implanter
- Tweak: added the android xenotypes to a blacklist for all the gene editing tools such as the xenotype injector
- Tweak: tweaked the scaly body gene so water movement now applies ignoring base game limitations. The Water striding gene is also there for people who want the movement speed without the scales
- Tweak: ancient hospital beds and shelves can be uninstalled now
- Fix: Hivelings weren't using Hiveling voice gene
- Fix: Malachai had both Pessimist and Depressive
- Fix: Body purists shouldn't moan about horns now
- Fix: Lung rot strength can no longer affect non-humans
Version 04.05.23 for Rimworld (v1.4)
Version 03.05.23 for Rimworld (v1.4)
Version 17.04.23 for Rimworld (v1.4)
Version 21.02.23 for Rimworld (v1.4)
Version 03.02.23 for Rimworld (v1.4)
Version 07.01.23 for Rimworld (v1.4)
Version 02.01.23 for Rimworld (v1.4)
Version 24.12.22 for Rimworld (v1.4)
Version 21.12.22 for Rimworld (v1.4)
Version 19.12.22 for Rimworld (v1.4)
Version 13.12.22 for Rimworld (v1.4)
Version 07.12.22 for Rimworld (v1.4)
Version 30.11.22 for Rimworld (v1.4)
Version 24.11.22 for Rimworld (v1.4)
Version 22.11.22 for Rimworld (v1.4)
File info
Can anyone upload metabolic adjuster here for non steam
I don't know why, but animus xenotype and helixan xenotype don't have an head but… I don't know why :/ i got DLC biotech and Vanilla expanded framework can anyone help me ?