Mod «MedPod» for Rimworld (v1.3 - 1.4)

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05:43
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MedPod

MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  • Pawns will automatically use MedPods to treat injuries, missing body parts and diseases
  • Doctors/Wardens will rescue downed colonists/prisoners to MedPods
  • MedPods ignore prosthetics and bionics
  • MedPods only require electricity - no medicine or consumables required
  • Five models available:
    • MedPod - Standard model
    • MedPod Lux - Royalty DLC-only variant with faster operation but higher power consumption; stuffable
    • VetPod - For pets and other small domesticated animals
    • VetPod Large - For livestock and smaller animals
    • VetPod Mega - For megafauna, livestock and smaller animals
  • HD Quality textures for Camera+

Requires

  • Updated for 1.4.3704
  • Updated Biotech DLC compatibility
    • Blacklisted Deathrest Exhaustion hediff to prevent Sanguophages from being stuck in MedPods

Version 19.07.23 for Rimworld (v1.3 - 1.4)

    • Updated for 1.4.3704
    • Fixed bug in Biotech DLC xenotype blacklist system causing errors when animals try to use VetPods

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Version 15.07.23 for Rimworld (v1.3 - 1.4)

Updated for 1.4.3704

  • Updated Biotech DLC compatibility
    • Added XML-configurable xenotype blacklist to prevent pawns with specific xenotypes from using MedPods
  • Updated compatibility patches
    • Added patch for Vanilla Races Expanded - Androids to prevent pawns with android xenotypes from using MedPods
    • Fixed bug in Alpha Genes compatibility code causing load errors with Alpha Genes - Insectoid Mutations

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Version 11.02.23 for Rimworld (v1.3 - 1.4)

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Version 28.10.22 for Rimworld (v1.3 - 1.4)

  • Updated for 1.4.3530
  • Fixed bug in Biotech DLC patch causing sterilization hediffs to block pawns from using MedPods

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Version v.1.5.0 (18.10.22) for Rimworld (v1.3 - 1.4)

  • Updated for 1.4.3520
  • MedPods can now be restricted to colonists, slaves or prisoners
  • Added placeworker requiring free standable space all around VetPods
  • Added XML-configurable parameter to offset individual positions of large animals lying on VetPods (e.g. Thrumbos)
  • Changed MedPod running sound to use AudioGrain_Clip instead of AudioGrain_Folder
  • Reduced size of VetPod Large and VetPod Mega
  • Reduced size of UI Gizmo Icons
  • Removed excess space from most textures
  • Updated compatibility patches
    • Added patch for BloodTypes + BloodBag (original and continued) to ignore blood type hediffs
    • Added patch for Common Ailments (continued) to make all ailments always treatable
    • Set MedPod to load after [KV] Weapon Storage, to fix a bug where patients using MedPods lose their weapons
  • Updated translations
    • Added Ukrainian translation

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

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Version 27.05.22 for Rimworld (v1.3)

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File info

  • Added by: AtmosCry
  • Author: sumghai
  • Mod version: 07.10.23
  • File format: ZIP
  • File size: 3.4 mb
  • Source: Go to
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RSS
Clark
21:09

needs better compatibility with ver 1.4 >> identifies children as sick because they can't move and when colonists take a child to the medpod they get stuck forever… please fix this issue .

Clark
19:30

it's working nicely with the new update… Thank you .

sho7ing
16:54

how can i do to use less power in this mod? cause 30k power is too much is stupid uses 8k for a thing and 30k for another wtf how can i put it in 1k each? if the drill useses 700 this cant not use 32k power wtf please help

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