Mod «Total War Mod» for Hearts of Iron 4 (v1.9.3)

Date
08.08.20
Views
8887
Version
08.08.20

Total War is a project that was started by Stjern who desired a mod which could give players a satisfying historical mod, with smooth gameplay and a competent AI. Since its inception the mod has grown and improved tremendously in both the quality of the content and contributors. This mod is meant to be challenging, part of the player experience is to be challenged by the gameplay itself and feel limited in the amount of choices you can make. Only the right choices can steer you towards victory.

In this mod you will notice that equipment is much more expensive. This means that the divisions are more precious to the player. No longer will you see Germany have 40 panzer divisions by 1939, it creates a more historical balance to it as production becomes very valuable, and the resources to fuel this production are almost essential to getting a functional army. To aid the player in getting his industry functioning, there are focuses, ideas and decisions to help boost the major’s performance in relation to minor countries.

World War 2 can arguably be called an economic war, and in this mod, you will feel the value of every resource under your disposal. Your goal as Germany is to in the preliminary stages of the war to create autarchy, but autarchy has its limits as chromium, tungsten and aluminium are resources which cannot be synthesized. For Japan you will need to expand into China and the resource rich areas of south east Asia to satisfy your need for resources. The allies and the Comintern, who are rich in resources need to survive the Axis onslaught and then depose the would-be rulers of the world.

We believe that the player should be rewarded for picking a national focus. Most focuses have been rebalanced and all majors have unique focus trees! You will see that a lot of national focuses are much shorter, and every focus actually matters (although some focuses are a lot cooler than others, looking at you industry focuses).

The Total War dev team has a goal in mind and that is to make it the first historical immersion mod that is eSports ready. Immersion is something that is very important to us as we are all WW2 enthusiasts, and any suggestions to how this immersion can be improved will of course be considered. Although, bear in mind that gameplay and balance will always be given priority!

Mod checked on game version: 1.9.3

  • Improved AI ship design.
  • Lowered torpedo hit chance against convoys.
  • Improved AI ship production logic.
  • Improved AI allies naval invasion strategies. Known problem: AI cant reinforce ally's beachhead.
  • Fixed various minor AI issues.
  • Improved AI research, should be less inclined to research techs ahead of time when not important.
  • Poland improvements.
  • Soviet improvements.
  • Fixed soviet industry focuses if some states are out of building slots.
  • Made soviet purge a bit harsher.
  • Lowered supply base use and supply factor of light tanks. (from 0.28, 5.5% to 0.23, 4.5%)
  • Focus search filters for: Australia, New Zealand, Romania, Raj and Netherlands. (Raj not fully done)
  • Sweden gets event to embargo soviet after baltic security.
    removed tech category 'battlecruiser techs'
  • Nerfed british 'total defense of singapore' focus, now spawns 3 levels AA instead of 4.
  • Lowered number of concoys one single escort ship can cover from 9 to 7.
  • Fixed bug where recon companies techs gave the recon bonus twice.
  • Fixed inconsistent stats of generic CAS 1941 and 1943.
  • Fixed inconsistent stats of Soviet CAS 1944.
  • Fixed Egyptian crisis event when Egypt does not exist.
  • 10 new cool loading screens.
  • Fixed MP corrupted save issue.
  • Changed main music theme.
  • Improved industry tech icons.

Version 29.07.20 for Hearts of Iron 4 (v1.9.3)

  • Various improvements and fixes.

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Version 11.07.20 for Hearts of Iron 4 (v1.9.3)

  • New focuses for Soviet, nerfed starting industrial potential but higher ramp up of production available later on during operation Barbarossa. Each lessons of war step spawns 15 proletarian divisions to help you kick out the German aggressors.
  • The range nerfs of carrier based aircraft due to the change of carrier sortie mechanics by patch 1.9.3

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Version 05.07.20 for Hearts of Iron 4 (v1.9.3)

  • Various improvements and fixes.

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Version 15.06.20 for Hearts of Iron 4 (v1.9.3)

  • Various improvements and fixes.

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Version 29.05.20 for Hearts of Iron 4 (v1.9.2)

  • Lowered supply available in desert terrain by 5%.
  • Lowered supply available in Libya and Tunisia by roughly 10%.
  • UK's develop Egypt decision now gives Egypt both the 1936 and 1937 infra tech (can build up to level 7 infra)
  • Lowered some focus times in the Italian focus tree.
  • In MP with both China and Japan player controlled the new attempt at a sino-jap stalemate mechanic is enabled.
  • Italy focus tree: Infantry primacy now gives a choice of national spirits.
  • Fixed the auto-design button for all ship hulls.
  • Fixed case anton, it was no longer working after LaR.
  • Added high command advisors with artillery trait to several countries.
  • Rename "Bearer of Artillery" to "Artillery Officer" and remove its 5% artillery division attack.
  • Buff the Artillery Expert trait by 5% artillery division attack.
  • Change the Artillery Leader trait from 8% artillery division defence to 10% artillery division defence, remove the 8% infantry division defence from the trait.
  • Various other minor fixes.
  • Hills terrain now has the normal combat width (had 80+40 before)

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Version 11.05.20 for Hearts of Iron 4 (v1.9.2)

  • Increased build cost of Light-SPG by 10%, lowered SA by 7-9%, most for 1938/39 model.
  • Lowered organisation bonus from some radio techs.
  • Naval rework: made light carrier and SHBB their own units again. Very simplified carrier module setup.
  • Lowered heavy bombers air defence by 10%.
  • Nerfed hungarian industry output national spirit, from 10%output/10%max.eff to 12% max.eff.
  • Tactic will now swap every 12h compared to 24h before.
  • French and Polish tank GFX improvements.

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Version 02.05.20 for Hearts of Iron 4 (v1.9.1)

  • New content and various fixes.

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Version 11.04.20 for Hearts of Iron 4 (v1.9.0 - 1.9.1)

  • New content and various fixes.

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Version 03.04.20 for Hearts of Iron 4 (v1.9.0 - 1.9.1)

  • New content and various fixes.

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Version 08.03.20 for Hearts of Iron 4 (v1.9.0 - 1.9.1)

  • Update mod for game version 1.9.x.

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Version 08.02.20 for Hearts of Iron 4 (v1.8.0 - 1.8.2)

  • Major overhaul of RAJ.
  • Minor polish of US focus tree.
  • Minor overhaul of Poland.
  • Many bugfixes.
  • Tweaks to Finland focus tree.
  • Moved province south of el alamein to alexandria supply zone.
  • Slightly nerfed org and morale of self-propelled artillery.
  • Increased number of heavy AA equipment per battalion to 24, same as normal AA. Lowered cost of heavy AA equipment by 10%. This is an overhaul big (60%-ish) cost increase of heavy AA.

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Version 02.11.19 for Hearts of Iron 4 (v1.7.0 - 1.7.1)

  • Added new entire land doctrine, Assymetric Warfare, which is not exclusive with the other ones.
  • Mobile Warfare has been changed, added more attack bonuses such as soft attack, hard attack and ground support instead of so much organization and breakthrough.
  • Nerfed the speed of Heavy Tanks by 0.2 km/h
  • Nerfed the breakthrough of Medium and Heavy Tanks by around 10% (they were overflowing anyways so it doesn't really matter that much)
  • General nerfs to organization of infantry and tanks. Organization numbers were kind of high generally and made organization bonuses of military advisors and some doctrine techs useless.
  • Nerfed Air Attack of Normal AA. This was made one in response of the previous Air supperiority nerfs.
  • Increased cost of Normal AA and Heavy AA production.
  • AA doesn't shoot down planes that easily anymore.
  • Lacking fuel will impact mission effiency even harder.
  • Nerfed the bonus of AA building
  • Fixed Heavy TD armor cathegory for Soviet
  • Nerfed logistical companies supply reduction and the techs that improved them.
  • Fixed 1940 spitfire having the same range as the previous version.

СКАЧАТЬ


Version 19.10.19 for Hearts of Iron 4 (v1.7.0 - 1.7.1)

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How to install mod?

To install the mod for the game Hearts of Iron 4, unpack the contents of the archive to the folder Documents\Paradox Interactive\Hearts of Iron IV\mod and enable the modification in the launcher.

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