Mods

Mod title
Mod author
Publication date
from to
Dubs Break Mod Updated
Changes how mental breaks are triggered, e.g.
+63
23:14
4.43K
0
Dubs Rimatomics Updated
Nuclear power | Energy weapons | Nuclear weaponsWORKS WITH SAVESWORKS WITH MULTIPLAYER Rimatomics adds nuclear power and energy weapons, and a custom
+57
20:34
10.89K
0
Dubs Mint Menus Updated
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it
+16
23:07
11.98K
0
Replimat Updated
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.
+13
23:19
5.16K
0
Dubs Bad Hygiene Updated
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot
+10
00:03
13.67K
0
Dubs Apparel Tweaks Updated
Change equip speed, hide hats indoors/in bed, show hair under hats. Mod options: Adjust equip speed by a %, or just a flat rate for all apparel.
+4
21:45
5.55K
0
Dubs Central Heating Updated
Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in li
+3
22:53
5.55K
0
Dubs Performance Analyzer Updated
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
+3
22:44
5.05K
0
Dubs Mint Minimap Updated
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.Multiplayer ready.
+3
00:02
5.77K
0
Dubs Rimkit Updated
Set of accessories with abilities and stat boosts.
+2
14:56
2.26K
0
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