Mods

Mod title
Mod author
Publication date
from to
Dubs Bad Hygiene Updated
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot
+13
00:03
19.84K
0
Dubs Mint Menus Updated
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it
+17
23:07
18.34K
0
Dubs Rimatomics Updated
Nuclear power | Energy weapons | Nuclear weaponsWORKS WITH SAVESWORKS WITH MULTIPLAYER Rimatomics adds nuclear power and energy weapons, and a custom
+59
20:34
17.32K
0
Rimefeller Updated
Drill for oil, process into chemfuel, plastic, composites, napalmWorks with existing saves.
+3
14:54
12.71K
0
Dubs Mint Minimap Updated
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.Multiplayer ready.
+4
00:02
8.76K
0
Dubs Performance Analyzer Updated
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
+4
22:44
8.67K
0
Dubs Central Heating Updated
Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in li
+4
22:53
8.36K
0
Replimat Updated
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.
+14
00:03
7.59K
0
Dubs Apparel Tweaks Updated
Change equip speed, hide hats indoors/in bed, show hair under hats. Mod options: Adjust equip speed by a %, or just a flat rate for all apparel.
+4
21:45
7.40K
1
Dubs Break Mod Updated
Changes how mental breaks are triggered, e.g.
+63
23:14
6.80K
1
← Previous Next → 1 2
Items 1-10 of 14