Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
About Good old Kijin Race is now back with 1.4 and Biotech! AlienRace no longer required.Kijins are medival oni like xenotype humans.
0
09:09
655
Luc
0
Barbarians Mod brings a new faction and a new way of life for the player!Recommended you start as a tribal and research barbs.
0
07:59
129
Luc
0
Medicines+ Updated
Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire?
0
16:16
3.12K
0
Expanded Materials - Metals Updated
I've always found strange that everything is just made of pure steel, so I decided to add these new materials to the game, so that players will have t
0
17:27
5.01K
0
Adds coffee and tea (and hot chocolate) Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats al
0
12:47
1.92K
Luc
0
Rah's Bionics and Surgery Expansion Updated
This mod aims to enrich the gameplay of bionics and surgery as much as possible without breaking the vanilla experience.
0
22:57
6.24K
1
Create your own flags!Endless possibilities and combinations! How to use1.Build a flagpole or a banner belt!2.
0
15:58
2.87K
Luc
0
This mod adds a Neolithic/Medieval style bicycle using vehicle framework.The bicycle can have 1 rider and is found in the misc tab.
0
23:30
1.21K
0
Adds a Resource Generator that can generate many resources in the game.The amount of items spawned are determined by their marketvalue.
0
16:49
3.17K
1
This mod adds 6 new craftable recreation/luxury food, and introduces a berry sorting recipe to split mixed berries into blueberries and strawberries.
0
16:09
713
0
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