Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases
0
00:32
1.03K
0
A little patch for those who just want to move the dang things.
0
15:48
1.07K
0
Allow you to upgrade the Gestalt Engine in Reinforced Mechanoid 2 to nearly INFINITY.
0
22:47
682
0
Ferny's Easy Caravan Formation Updated
This mod makes caravan formation occur instantly after selecting gear and pawns, but only if there are no hostile pawns on the tile that are discovere
0
18:48
658
0
The following mod list will not be permanent -100 goodwill.1.You don't need to subscribe all mod, just a single race mod is fine.2.
0
22:55
342
0
Compact Work Tab (Continued) Updated
If you have a smaller screen or mods that add a lot of work types (like my own Many Jobs for instance) you may have encountered the heartbre
0
14:10
1.32K
0
Adds smoke and flame trails for some vanilla projectile.(I mean, mortars, rockets, triple rockets, doomsday rockets) Requires: Bill Doors' Framework
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17:27
293
0
This is a STANDALONE mod combining/adding to/rebalancing several other mods, with permission from their authors.
0
19:41
368
0
Required: Harmony   Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of
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20:42
461
0
Directly abandon the base and empty the area instead of creating “abandoned settlement” Requires: Harmony
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00:28
330
0