Mods

Mod title
Mod author
Publication date
from to
Increase the maximum ticks per second of speed #4 in dev mode to 4x the default. Only effective on computers fast enough to hit the existing cap.
+1
16:11
2.33K
0
Royal Thrumbos (Continued) Updated
The Royal Thrumbos Mod adds new majestic and fluffy creatures known as the royal thrumbos by those few that have seen them.
+2
14:06
2.31K
1
Relevant Stats In Description Updated
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
+1
08:17
2.29K
0
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
+8
15:45
2.16K
0
Cut plants before building Updated
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, Description The MOD will designate t
+2
22:56
2.14K
0
Turn It On and Off - RePowered Updated
This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-con
+1
17:59
2.14K
0
All Memories Fade Updated
Will force all memories fade out instead of just ending.
0
14:19
2.13K
0
Colony Leadership (Continued) Updated
Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others. Doesn't require a new save game.
0
17:22
2.09K
0
Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.
+2
13:44
2.09K
0
[XND] Turret Extensions (Continued) Updated
Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns a
0
16:24
2.03K
0