Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
[LTO] Colony Groups Updated
Colony Groups mods allow you to create and organize colonists into groups - providing a much easier method of managing the madness that unfolds as you
+5
17:09
6.09K
0
Engine Industries Updated
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.
+6
16:21
6.05K
0
Vanilla Weapons Expanded - Grenades Updated
With a brand new utility item code introduced in RimWorld 1.
+3
23:20
6.04K
0
Real Ruins Updated
This mod adds ruins on your map. Ruins of real bases of other players.
+9
10:43
6.04K
1
Faction Control Updated
"Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases s
+1
17:22
6.03K
0
Animals Logic Updated
Adds animal-related quality-of-life enhanсements.
+5
00:22
6.01K
0
Сука охуеть! T.K.Z. V. Now you don't need to break their skulls, like V., of your pawns to calm them down from a slight nervous breakdown.
+10
18:35
6.00K
1
Outer Rim - Core Updated
Core mod for the Outer Rim mod series, contains most of the basics needed for the rest of the modules along with things that don't necessarily fit int
+6
18:33
5.96K
0
Realistic Human Sounds (Continued) Updated
With this mod, your battles will take place with cries of pain and suffering.
+1
19:38
5.95K
0
Dubs Break Mod Updated
Changes how mental breaks are triggered, e.g.
+63
23:14
5.87K
1
← Previous Next → 1 ... 30 31 32 ... 184
Items 301-310 of 1833