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Rimworld mods
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Mod «Colorblind Minerals» for Rimworld (v1.0 - 1.5)
Alternative colors to deposits.Had to change compacted machinery texture to be the same as the others to be able to add a color.
0
09.02.2025
17:26
832
Den Martin
0
Mod «Elseud» for Rimworld (v1.5 - 1.6)
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchangi
0
12.07.2025
19:59
829
Luc
0
Mod «Adaptive TPS» for Rimworld (v1.5 - 1.6)
Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)!
+1
26.07.2025
17:06
827
Luc
0
Mod «Insect jelly is safe» for Rimworld (v1.0 - 1.4)
A simple patch that removes the food poisoning chance from insect jelly.
+2
29.04.2023
00:50
826
Den Martin
0
Mod «Reel's Galactic Hairs» for Rimworld (v1.0 - 1.6)
My first ever texture mod, this mod adds 8 new (hopefully) lore-friendly Spacer/Imperial hairstyles to Rimworld based on the show Legend of
+1
30.07.2025
22:06
825
Den Martin
0
Updated
Mod «Rimpsyche - Disposition» for Rimworld (v1.6)
!!!!! Known bugCurrently there is a bug in the mod.Unfortunately I'm at my hometown now and can't update the mod untill returning Saturday.
0
01.11.2025
15:35
823
Den Martin
0
Mod «Xenohumans Retextured» for Rimworld (v1.0 - 1.3)
A retexture mod for Xenohumans. Make sure to load after the main mod.⠀ Requires: Xenohumans - Gen-spliced Xenos on the Rim
0
27.07.2022
12:20
821
Den Martin
0
Mod «Imperial Hoplites» for Rimworld (v1.5)
Imperial Hoplites is an addon for Vanilla Factions Expanded - Pirates which allows the Empire from the Royalty DLC to utilize warcaskets.
0
17.11.2024
18:26
819
Den Martin
0
Mod «Xenotype Spawn Control» for Rimworld (v1.4 - 1.6)
Xenotype Spawn Control provides full control over the rate of appearance of xenotypes, including those created by you, within factions, layers, and ev
+1
13.07.2025
23:11
819
Luc
0
Mod «YeetBlades (Continued)» for Rimworld (v1.4)
Adds a couple melee weapons that you can throw.
+4
07.01.2024
14:17
817
Den Martin
0
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