Rimworld mods

Display on-hand materials for buildables in the popup menu
0
20:22
413
0
Allows choosing what specific items to count for "do until" for production bills that can produce different items (such as butchering).
+3
22:23
405
0
A group of trader fleets are arrived the sector of rimworld, sellingindustry techs and replicas of those old war machines from theSecond Earth War.
0
00:11
405
0
Adds gradual decay to buildings (i.e. walls, furniture, machines, etc. - but not floors).
+1
05:24
403
0
The following mod list will not be permanent -100 goodwill.1.You don't need to subscribe all mod, just a single race mod is fine.2.
0
22:55
401
0
Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough? Well now you can have it!
+2
00:06
393
0
Adds ADVENT magnetic weaponry from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.
0
23:40
384
0
Makes all human pawns slower.Native pawns movement speed: 4.6Modded pawns movement speed: 3.6
0
19:34
383
0
I wanted them to experience them as well.The side and back are imaginary.It does not have any factions set. Therefore NPC does not use this hairstyle.
+1
17:39
380
0
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
0
00:08
374
0
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