Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Renames the 'animal' tech level to 'paleolithic'. Requires:  Vanilla Factions Expanded - Tribals
+2
20:20
530
0
Adds a new xenotype, the elves - a race of towering, majestic, and bigoted humanoids.
+2
00:22
527
0
The following mod list will not be permanent -100 goodwill.1.You don't need to subscribe all mod, just a single race mod is fine.2.
0
22:55
524
0
Adds six new vanilla-styled and balanced crossbows for your ranging entertainment.
+6
16:19
519
0
I wanted them to experience them as well.The side and back are imaginary.It does not have any factions set. Therefore NPC does not use this hairstyle.
+1
17:39
509
0
I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specifi
+1
22:31
509
0
Double click to fill room, triple click to fill room includes walls and door.Works for area and zone.
0
23:44
508
0
Adds ADVENT magnetic weaponry from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.
0
23:40
495
0
This mod tranformes all predator animals into docile non-predators so they won't attack other animals and humans.
0
13:26
490
0
Make the shells can be throw.in the game,a shell only have 1.25kg(like RPG-43)so why i can’t just throw it.
0
16:24
487
0
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