Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
[RH2] Deathstroke Armor Updated
The Promethium Armor, also known as the Deathstroke Armor, is the embodiment of ruthless efficiency, where excellence always demands a high price.
+7
12:44
965
0
This mod currently adds the playable sangheili and some armor, which brings some bolstered stats to endure the madness of the Rim.
0
17:51
965
0
Advanced Mechanoids:A Mechanoid interstellar marine with highly advanced technology.
0
16:15
963
0
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave.
0
14:34
961
0
My mod adds 3 medical drugs.Placebo is a drug that can boost a pawn's immunity. Its effectiveness depends on the medicine skill.
+5
22:51
960
0
The goal of this mod is to make the factions feel less like infinite enemy spawners and more like actual factions in the world.
0
01:10
958
0
Generate larger faction bases. Their size and manpower evolve with time. It also factors in the difficulty level, and some randomness.
0
22:32
957
0
This custom weapon pack adds (at the moment) 4 new industrial-level weapons which can all be crafted at a Machining table, these weapons use batteries
+1
15:12
954
0
Add friendly and hostile medieval factions.(Hostile and Permanent Hostile factions must be added at world creation time.
+2
16:02
953
0
A semi-historical recreation of the Japanese tank prototype Type 5 Heavy from WoT. Requires: Vanilla Vehicles Expanded Vehicle Framework Harmony
+1
00:10
951
0
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