The goal of this mod is to make the factions feel less like infinite enemy spawners and more like actual factions in the world. If a faction sends a huge raid at you and you kill most of them, they will suffer massive losses and be unable to send another large raid for some time.
This is only applied to factions that have settlements in the world. So mechanoids, insects, or any other 'hidden' faction are not affected.
Designed to be used with my other mod, Enemy Self Preservation, but can be used standalone.
Factions how have resources they spend when they spawn groups of pawns. This applies to most scenarios where pawns are spawned, so that includes raids against your settlements, your attacks on enemy settlements, caravan ambushes and so on. Factions without enough resources should be automatically excluded from events, however if a faction is forced to spawn pawns for some reason and they don't have the resources for it, they will be allowed to spawn a single pawn to avoid anything breaking.
When a pawn leaves a map of it's own free will the resources that were spent on the pawn are refunded, minus a percentage based on its current health. If a pawn gets shot up badly but manages to limp away, the faction will only receive a small amount back.
This also applies to friendly factions. So if a trading caravan shows up at your door, the faction had to pay for it with a significant amount of resources which they will receive back when the caravan leaves... unless of course something happens to them.
A faction's maximum resource capacity is based on how many settlements they currently have, plus a multiplier based on their tech level and a little bit of randomness. In general, the higher the tech level, the higher the maximum capacity. If a settlement is destroyed, their maximum capacity suffers.
Every in game hour every faction will receive a small amount of resources based on their maximum capacity, their tech level, and your chosen difficulty level. In general, the lower the tech level, the faster they regain resources. It is easier to acquire a club than it is to acquire an assault rifle after all.
Extra Features
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