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42
Rimworld mods
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Mod «Combat drones» for Rimworld (v1.3)
This mod adds combat drones which pretty much function like mobile turrets that are glued to a pawn.
0
15.08.2022
11:53
1.83K
TOP-Mods
0
Mod «Terminator - Combat Robot» for Rimworld (v1.4)
This mod is base one the movie "Terminator" Requires: DLC Biotech
0
27.02.2023
17:24
1.83K
Den Martin
0
Mod «SRTS Tanker hover trucks» for Rimworld (v1.3)
Ever felt inspired to become a Gas Station Chain from the Likes of Chevron and Shell?
0
05.03.2022
16:49
1.83K
Den Martin
0
Mod «Expanded Materials Add-on - Ammunition Module» for Rimworld (v1.1 - 1.3)
Manufacturing ammunition means an extra step in your production chain, but it is way more cost-efficient. Requires: Expanded Materials - Metals
0
08.06.2022
22:37
1.83K
Den Martin
0
Mod «Safe house security forces» for Rimworld (v1.4)
This module setting is not a military level weaponIt's just a simple defense weaponIt contains six firearms(Guns):AR15 Assault rifle300 defensive Assa
+10
01.09.2023
10:46
1.82K
Den Martin
0
Mod «Red's Performance Fixes (aka. CompEgg Fix)» for Rimworld (v1.5)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. E.g.
0
05.10.2024
18:41
1.82K
Den Martin
0
Updated
Mod «Rimbound - Novakin Xenotype» for Rimworld (v1.5)
Welcome to Rimbound, space cowboy! I heard you're interested in bounty hunting, may I show you this poster?
+1
31.07.2024
13:29
1.82K
AtmosCry
0
Mod «Power Logic» for Rimworld (v1.0 - 1.4)
Adds Logic Switches and sensors to your game that switch on or off power based on power inputOriginally I was going to create a bunch of And Gates, Or
0
16.11.2022
22:27
1.82K
Den Martin
0
Mod «Faction Resources» for Rimworld (v1.1 - 1.5)
The goal of this mod is to make the factions feel less like infinite enemy spawners and more like actual factions in the world.
+1
24.08.2024
01:10
1.82K
Den Martin
0
Updated
Mod «Kenshi Music» for Rimworld (v1.3 - 1.5)
Adds the Kenshi OST
+2
12.12.2024
23:40
1.82K
Den Martin
0
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