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Rimworld
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5
Mods "Gameplay" for Rimworld
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Version game Rimworld
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Updated
Mod «TiberiumRim - Development Build» for Rimworld (v1.2 - 1.3)
Is this ready to be played like a normal mod? - We are currently working on a first release. Until then I will upload very unstable builds.
0
17.04.2022
10:48
1.74K
Den Martin
0
Mod «Medieval Fantasy Themed Relic Quests» for Rimworld (v1.4 - 1.5)
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/
0
14.07.2024
19:45
1.73K
Den Martin
0
Mod «Helltaker Cosmetic Genes» for Rimworld (v1.4)
Another one gene pack. WOW. Anyway.Adds 8 horns, 3 ears, 2 tails and 2 skins inspired by Vanripper's Helltaker game (and comics).
+1
03.04.2023
16:01
1.73K
Den Martin
0
Updated
Mod «RimThunder - Desert Sabre» for Rimworld (v1.5)
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
+1
18.09.2024
23:19
1.73K
Den Martin
0
Mod «Rimhammer - The End Times - Skaven» for Rimworld (v1.3 - 1.4)
This is the the fourth extension mod for the 'Rimhammer - The End Times' mod series, and is intended to be used with the base Rimhammer - The End Time
+6
06.10.2023
08:07
1.73K
AtmosCry
2
Updated
Mod «Inspiration Tweaks» for Rimworld (v1.1 - 1.5)
Alters the current inspiration system & adds 18 new inspiration types.
+3
29.06.2024
21:55
1.71K
AtmosCry
0
Mod «[D] Time Control (Continued)» for Rimworld (v1.1 - 1.5)
Gives you control over the length of a day, giving your colonists more (or less) time to move around and do things.
+2
21.05.2024
11:46
1.71K
Den Martin
0
Mod «[HB] Corracall Xenotype» for Rimworld (v1.4)
The goal with Corracall was twofold: see how far one could go to make an animal-based xeno as opposed to a human-based one and to make a custom voice.
+2
18.04.2023
22:33
1.70K
TOP-Mods
0
Mod «(NWN) Real Fog of War» for Rimworld (v1.2 - 1.3)
Original feature The map is initially unrevealed and must be explored.
0
05.09.2022
20:31
1.70K
TOP-Mods
0
Mod «Choice Of First Psycaster Path» for Rimworld (v1.3 - 1.4)
When pawn first get psylink, instead of randomly unlock a psycaster path (mostly the one you don't want), it grants you additional one point to choose
+1
01.04.2023
17:28
1.70K
TOP-Mods
0
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