Mods

Mod title
Mod author
Publication date
from to
Expanded Incidents (Continued) Updated
This mod increases the variety of incidents your colony faces.
0
00:28
2.83K
0
Ask Before Enter Updated
Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.
+1
23:05
1.84K
0
Roads of the Rim (Continued) Updated
RotR - A Rimworld mod allowing road construction on the world map Introduction I decided to reimplement Jecrell's amazing RimRoads mod since it had no
+9
20:07
7.30K
0
Prisoner Arena (Continued) Updated
Just a small mod I made which allows you arrange fights between your prisoners. Spectators would be happy and get plenty of joy!
+6
00:00
2.92K
0
TVForPrison (Continued) Updated
Adds an effect to vanilla TVs to slowly reduce resistance for prisoners whilst adding a small flat mood increase.
+1
00:18
1.59K
0
Cut plants before building Updated
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, Description The MOD will designate t
+2
22:56
2.06K
0
Advanced Biomes (Continued) Updated
Terraforming has always been more art than science. The process often resulted in an unstable biosphere.
0
15:36
3.04K
0
Milkable Colonists (Continued) Updated
Makes colonists and prisoners milkable using a drug.
+2
23:48
4.57K
0
This mod is an attempt to add additional function to the SM7 Battle Mechanoid introduced in aRandomKiwi's Android Tiers++ mod and continued in the And
-1
23:26
936
0
Run and Hide (Continued) Updated
Update of Linqs mod "Run and Hide 2018".- Added Russian translation, made by user: I'm sorry- Added French translation, thanks qux!
+4
21:04
4.45K
0