Mod «Run and Hide (Continued)» for Rimworld (v1.0 - 1.4)

Run and Hide (Continued)

Update of Linqs mod "Run and Hide 2018".

- Added Russian translation, made by user: I'm sorry
- Added French translation, thanks qux!
- German translation added, thanks Dimos!
- Added animal bunker-spot


Run and Hide solves the problem of colonists getting themselves killed by fleeing into unsafe places (i.e. away from the colony, into corners, etc.) by allowing the player to place a marker which designates a spot that the colonist can run to for safety. Colonists will flee to the nearest pre-placed bunker spot whenever they run into danger.

Compatible with every mod and can be installed on existing saves.

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

The mod requires:

  • Harmony

  • HugsLib - Starting from mod version v.1.3.4+ (28.09.2022) there is no longer a need to depend on the HugsLib mod-library.


  • v.1.4.1 (13.10.2022) - Mod updated for 1.4 and passed autotests.

Version 1.3.4 (28.09.2022) for RimWorld (v1.2-1.3)

  • v.1.4.1 (28.09.2022) - Mod updated for 1.4 and passed autotests


Version 1.3.3 (26.06.2022) for RimWorld (v1.2-1.3)

  • Should no longer affect the Anima-tree



File info

  • Added by: NeoRider
  • Author: Mlie
  • Mod version: v.1.4.1 (13.10.2022)
  • File format: ZIP
  • File size: 0.1 mb
  • Source: Go to
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