Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Adaptive Storage Framework contains several fancy features to allow modders to better shape the way they want to make and change their own storage mod
+1
00:47
3.22K
0
This is a bit of a hacky xml mod I made to aid in the creation of screenshots, comics, videos, machinima or other such things.
0
01:01
536
0
A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.
0
00:26
647
0
Ancient Armory for Ancients Updated
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic
0
18:20
791
0
This mod overhauls tribal pawn naming. Why? Well, the tribal names in the game have always felt a bit... "off" to me.
0
00:08
375
0
This mod was created for compatibility of two mods:- Large Faction Bases- Misc.
0
23:24
450
0
Mod containing sound files for quasimorph weapons.Also have CE ammo defs but till the mod gets updated to 1.
0
17:25
795
0
Allows for nutrifungus to grow on polluted soil. Same tasty fungus, now with added flavor! Requires: DLC Ideology DLC Biotech
0
23:45
245
0
When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.
+1
16:25
612
0
Designate campfires and torches to be snuffed out without deconstructing.Why might you want to do that?
0
18:02
472
0