Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Power Tab 2 Updated
This is an overhaul and continuation of Compilatron's Power Tab mod, remade with the author's permission.
+2
22:52
1.42K
0
Tired of long, clunky resource lists there off to the side? Tired of mods that open with the word "tired"?
0
17:23
668
0
Add fireworks for celebrations. Current effects contain Brocade, Comet, Crossette, Peony and Strobe.
+1
15:52
606
0
Adds "Sell/Buy as many as possible" button to the trade dialog.
0
19:41
1.03K
0
Rimworld is already quite mouthy when it comes to animal descriptions and specific items, but otherwise, the info-box may as well not exist.
0
22:40
667
0
Ratkin Vehicles+ Updated
Adds some of the vehicles and corresponding pilot sets for ratkins.
+1
12:35
2.13K
0
makes all compatible lights turn red during threats such as raids, infestations, ect. only active while the threat is active.
+1
23:04
750
0
This mod adds 10 drinkable alcoholic beverages to the game. Each has their own effect when consumed
0
14:10
651
0
Bill Doors' Framework Updated
A collection of code that I uses so I don't have to copy them all around. A brief introduction of its content is in document.txt in the folder.
+2
23:35
1.97K
0
Float Sub-Menus Updated
Adds support for having sub-menus in float menus. This is intended as a library mod, allowing any mod developer to add sub-menus to their float menus.
+2
17:45
1.29K
0
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