Mods "Gameplay" for Rimworld

RimThunder - Warhorse of Reich Updated
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
+1
00:13
2.31K
0
Anomalies Expected Updated
If you want more anomalies to explore and experiment with, then you might like this mod. Mod Contents Mod adding new anomalies for Anomaly DLC.
0
00:00
2.78K
0
Ancient mining industry Updated
The ancient mining industry added a set of mining production lines, including from mining to screening.
0
14:25
2.83K
0
Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improv
0
13:07
2.21K
0
Visit Settlements Updated
Have you ever wondered why you have to attack a settlement just to pay them an in-person visit?
+3
23:06
4.25K
0
Gives you control over the length of a day, giving your colonists more (or less) time to move around and do things.
+2
11:46
1.19K
0
What does this mod do? Body parts are harder to destroy with weak hits. Big hits still destroy parts.
+1
16:28
845
0
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
+1
00:37
2.14K
0
WORKS WITH SAVESA wireless power mod :Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (carav
0
22:03
1.43K
0
Teach your animals to kill enemies in packsUnlike vanilla release animal training, you do not risk life of colonists, get full controls over your pack
+2
22:06
1.38K
0
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