Mods "Gameplay" for Rimworld

Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire ba
+5
23:03
828
0
Think the empire faction is a bit too weak, outdated, and just simply underwhelming overall despite this game taking place centuries into the future?
+12
23:31
1.30K
0
Hello there dear outlander, and welcome to the eccentric militors mod!
+4
16:27
1.10K
0
Vanilla Races Expanded - Lycanthrope Updated
Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to i
+8
00:57
5.36K
0
This mods add the Skyranger — a VTOL troop transport aircraft utilized by XCOM — as a new vehicle using the Vehicle Framework.
+4
20:37
1.49K
0
Adds Mako Requires: Vehicle Framework Rim-Effect: Core
+9
00:12
881
0
ReSplice: Charmweavers Updated
ReSplice is the banner under which I will release any xenotype I feel like making.
+18
16:02
5.08K
0
Adds a new, highly dangerous lategame raid type. Bombardment Raids A simultaneous bombardment and raid.
0
23:02
579
0
This mod enables you to configure what Xenotypes might join you when performing a ritual with the random recruit reward.
+9
23:44
1.41K
0
Rimsential - Total Control: Continued Updated
Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheu
+4
08:14
1.89K
0
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