Mods "Gameplay" for Rimworld

Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around?
0
11:45
2.59K
0
Adds 22 types of droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, as well as a mech
+4
18:20
1.71K
0
Better Pawn Control Updated
Mod for Rimworld, which allows you to change the policy of colonists and animals regarding food, clothing, drugs and areas with a single action.
+19
22:33
12.47K
Luc
0
Vanilla Factions Expanded - Tribals Updated
Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals.
+43
22:50
14.08K
Luc
0
GiTS Cyberbrains Updated
This bionics mod adds 23 new cyberbrains from the world of Ghost in the Shell!
+3
16:33
3.31K
0
Hospitality Updated
Allows you to host, entertain and recruit visitors. Description Have you been wondering what the point of visiting factions is?
+20
15:08
47.45K
0
This mod will add mental abilities to your game. Some pawns will have special mental strength.
0
23:58
1.64K
0
Adds local prices, brain mining and adaptive traders. Trade caravan changes Prices will change depending on your purchases and sales.
0
13:33
1.53K
Luc
0
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of
0
20:24
1.05K
Luc
0
Simple Warrants Updated
With Simple Warrants, you are given the ability to Claim and Create warrants. Warrants are essentially quest with a focus on retrieval and/or capture.
+2
16:01
1.14K
Luc
0
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