Mods

This is a simple working building for finding the sine and cosine of an angle in a right triangle.
+1
18:37
742
0
"Spiritual" successor to Spirits - Elysian Xenotype. Adds two new xenotypes with completely reworked features from the previous version.
+1
18:32
639
0
Add Muzzle Flash for [RH2] Rimmu-Nation² - Weapons Requires: Muzzle Flash [RH2] Rimmu-Nation² - Weapons
0
18:20
254
0
Small mod that adds a bunch of soviet and post soviet weapons, armor, chemical protection
+1
18:18
1.02K
0
Vanilla Plants Expanded - Mushrooms Updated
Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms.
+17
19:04
4.19K
0
Vanilla Factions Expanded - Empire Updated
One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC.
+43
18:59
35.57K
0
Vanilla Factions Expanded - Medieval 2 Updated
A worthy successor to our beloved Vanilla Factions Expanded - Medieval and Vanilla Factions Expanded - Vikings, VFE-Medieval 2 builds upon everything
+2
18:56
2.93K
1
Vanilla Races Expanded - Hussar Updated
Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to i
+11
18:49
8.59K
0
Anomalies Expected Updated
If you want more anomalies to explore and experiment with, then you might like this mod. Mod Contents Mod adding new anomalies for Anomaly DLC.
0
18:39
4.21K
0
Argonians of Blackmarsh (Continued) Updated
Argonians (in their native tongue of Jel they call themselves the Saxhleel, or People of the Root) are the reptilian natives of Black Marsh, a vast sw
+1
18:35
993
0
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