Mods

Mod title
Mod author
Publication date
from to
Makes the temperature of meals matter, meaning colonists will want their hot meals hot and their cold drinks cold.Compatible with existing saves.
0
18:38
1.01K
0
Warhammer"ish":Dryad Updated
The dryads arrive to Rimworld. Together with the spite-revenants, oaks and willow dryads they join the attacks on your colony.
+2
12:16
3.45K
0
This mod adds some caveworld flora. Some featuresAdds 4 kinds of cave plant that will enliven your dark caves.Each plant can be harvested once mature.
+1
12:02
872
0
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave.
0
14:34
1.14K
0
Dungeons Core Updated
A small mod aimed to add in a set of world sites to visit and plunder for loot, provided of course, you can defeat their defenders.
+1
13:54
4.42K
0
This is a mod that plans on adding more traps to the Rimworld universe.
0
23:17
3.51K
0
I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specifi
+1
22:31
626
0
Android tiers - TX Series (Continued) Updated
Add a new serie of androids designed for infiltration missions, their slightly modified exoskeleton are covered with rubber skin / living tissues whic
0
00:12
3.16K
0
Apothecary (Continued) Updated
A medicinal mod focused on earlier technology epochs prior to the industrial age. (Also more suited to "fantasy" based mods).
+1
11:47
3.16K
0
Better Jump Pack (Continued) Updated
Allows jump packs to cross walls, break roof and fall. Jumping under the roof destroys the roof and takes damage.
0
10:55
935
0
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