Mod title
Mod author
Publication date
from to
Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far.Safe to add or remove at any time.
+1
07:03
187
Luc
0
Use Best Materials Updated
Automatically select the "best" available material when crafting, when activated for a specific bill.
+9
07:00
904
Luc
0
Makes it easier to activate the dependencies of a mod when you have many in the list.
0
19:27
263
Luc
0
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
0
14:03
195
0
Float Sub-Menus Updated
Adds support for having sub-menus in float menus. This is intended as a library mod, allowing any mod developer to add sub-menus to their float menus.
+2
15:26
2.27K
0
More Gene Information Updated
Adds more information and filtering options when creating xenotypes or xenogerms.
+16
19:42
1.81K
0
Adds gradual decay to buildings (i.e. walls, furniture, machines, etc. - but not floors).
+1
05:24
553
0
Craft with Color Updated
Allows setting the color of any dyeable item in the workbench order.
+6
18:20
3.24K
0
Adds "extract sperm sample" as a male version of "extract ovum". Samples can be used to fertilize an extracted ovum.
+7
22:58
931
0
Set individual colors for each mech, for each mech group and/or for each mechanitor.
+10
22:38
794
0
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