Each species has their own light and planet textures, as well as their own colours. These textures are determined by the shipset you select at the start of your game.
This mod needs to be placed BELOW Planetary Diversity and its add-ons in your load order otherwise it will NOT work, because PD will overwrite the files in this mod. This is an extremely important step. It should also be placed below Real Space if you use it.
This mod should be compatible with most mods on the Workshop as it is purely a texture mod and does not alter any gameplay. However, there are some conflicts that might arise below:
If you use a custom shipset, you can you console commands to get the textures to appear in-game. To get a list of the entity names you need to go into the mod file in your Steam Workshop folder (Steam>SteamApps>workshop>content>Stellaris) and then go to GFX>models>planets and look at the asset files. In-game, open your console menu and enter the code below:
EXAMPLE (Click on planet first)
effect set_planet_entity = { entity = humanoid_01_city_planet_entity_01 }
There are three entities for most textures, and most entities follow a similar naming structure (Plantoid_01, Necroid_01 etc...)
Required: