Designed to be a spiritual successor to Star Wars Weapons Legacy, Star Wars Weapons and Ship Components is an entirely re-imagined version of that mod with the intent of being more vanilla and compatibility friendly while bringing the authentic sounds and projectile effects for the Star Wars weapons we all know and love. In particular, technology progression for unlocking new weapons in this mod is much similar to that of weapon tiers found in vanilla Stellaris and I have also taken the time to create new icons for all the ship components available here.
Getting Started:
Once you start a new game, visit your edicts menu where you will find 4 edicts that you can pick between allowing your to choose the color of your laser and turbolaser weaponry. Upon picking, you will be provided with the technologies that unlock the tier 1 equivalent of laser-cannons, ion-cannons, and concussion missiles and progression can continue from there.
As was stated, as of right now there are 4 different colors (Red, Blue, Green and Purple) that can be picked (since those specific colors were used in the Legacy mod). However, If there is any major interest in adding additional colors I would more than willing to do so. Let me know if that is the case!
Weapons:
As an added bonus for those using the mod Extra Ship Components NEXT, almost all weapons in this mod have two additional tiers if that mod is activated.
Laser-Cannon ( Small / Medium )
- Anti-Armor and Anti-Hull energy weapon
Ion-Cannon ( Small / Medium / Large )
- Anti-Shield energy weapon
Concussion Missile ( Small )
- Short-to-medium range explosive weapon
Assault Concussion Missile ( Medium )
- Ultra Long Distance explosive weapon
Turbolaser ( Medium / Large )
- Anti-Armor and Anti-Hull energy weapon
- Higher damage than the laser-cannon but uses more ship power
Quad-Turbolaser ( Large )
- Basically fits 2x Large Turbolasers on one L-Slot
- Best used if extra ship power is available
Octuple-Turbolaser ( Large )
- Like the Quad-Turbolaser, fits 4x Large Turbolasers on one L-Slot
- Best used if extra ship power is available
Ultraheavy Turbolaser ( Extra Large )
- Anti-Armor and Anti-Hull XL-Slot energy weapon
Ultraheavy Ion-Cannon ( Extra Large )
- Anti-Shield XL-Slot energy weapon
Axial Superlaser ( Titanic )
- Star Wars styled alternative to the vanilla Perdition Beam
PD Laser-Cannon ( Point Defense )
- Rapid-fire laser cannon, good against missiles, less so against strike-craft
Anti-Aircraft Turbolaser ( Point Defense )
- Rapid-fire turbolaser, good against strike-craft, less so against missiles
Flak-Gun Battery ( Point Defense )
- An alternative kinetic weapon with damage similar to that of a medium gun
- Can shoot down strike-craft but will not shoot down missiles
Proton Torpedo ( G-Slot )
- Close Range explosive weapon that has high shield penetration and armor / hull damage
Ion-Pulse Missile ( G-Slot )
- Ultra Long Range explosive weapon that function similar to the Ion Cannon
Ship Components:
As a sidenote here, many of the more powerful ship components added by this mod have high power consumption meant to help balance them out, if you equip these on a ship then be prepared to sacrifice it's shields and weapon systems.
Astromech Bay
- A cheap and early alternative to regenerative-tissue
- Repairs ship hull and armor
Escape Pod Hunters
- A "Morale Weapon" per-say
- Creates an Aura that slightly reduces the performance of enemy ships
Long-Range Scanner
- Gives ships a major sensor range boost
Missile Jamming Field
- An extremely expensive and high ship-power component
- Makes all enemy missile weapons ineffective
Gravity Well Generator
- An extremely expensive and high ship-power component
- Completely prevents enemy ships from going emergency FTL
- Though due to Stellaris mechanics it won't prevent a retreat
Tractor Beam Projector
- Creates an Aura that greatly reduces the speed and evasion of enemy ships
Planetary Buildings:
A couple of military related Star Wars themed buildings have been added which are sure to find some good use! Note that all these structures are military buildings and each of them will provide at least one soldier job to the planet.
Hypervelocity Gun
- Fleets bombarding planets with this structure will be shot down
- Works the same way as the Paluush shield from Gigastructures
Communications Outpost
- Adds a significant amount of sensor range from this planet
Planetary Turbolaser Network
- Adds a couple of defensive and stability buffs to the planet
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