Mod «Ethics and Civics Classic» for Stellaris (v3.8.*)

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Ethics and Civics Classic

At this point I don't have it in me to keep on maintaining this mod. In case anyone is interested, I'd be happy to make him a co-author, in order to continue running this page and update the mod himself.

I leave everyone a right to take the mod as it is, and just make whatever he likes out of it.

Joakim.Westergaard comment: While I/We do try to keep this mod updated to a "working standard" since Petruxa left, ONLY English Localization has been updated. I have neither the time or skills to update the other languages, but feel free to post translations and I'll include them in upcoming updates.

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IN CASE YOU DISCOVER A "BUG", YOU WISH TO REPORT, PLEASE, MAKE SURE THAT MY MOD IS SOURCE OF THAT BUG. IN ORDER TO DO IT, YOU HAVE TO DISABLE ALL OTHER MODS YOU USE, BESIDES MINE, AND CHECK IF THE BUG STILL OCCURES.

I am asking, because 99,9% of the reported "bugs" appear to be simple mods compatibility issues. Thanks for understanding.

Please, use https://steamcommunity.com/workshop/filedetails/discussion/1100284147/1777135944131342061/ thread to report any bugs or suggestions.

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Click here to read

FULL INTRODUCTION


Brief introduction is available below.

Please, join our

DISORD

[discord.gg] channel.

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Click here to learh about existing COMPATIBILITY PATCHES

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BRIEF INTRODUCTION
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- 2 new Ethical scales:

COOPERATIVE / COMPETITIVE - to reflect economic values of your society, reflecting the ownership of property and how wealth and means of production are distributed;

ECOCENTRIST / INDUSTRIALIST - to reflect Species relation towards their biosphere;

Basically, vanilla Authoritarian - Egalitarian paradigm was transformed into 2 independent scales: Authoritarian - Libertarian and Competitive - Cooperative, where Authoritarian - Libertarian only reflects political values, and how political power is distributed between State and Citizens

Number of available Ethic points was increased to 5

around 50+ new Civics, along with some rebuild/modified vanilla Civics

New civics are of different types: Green (regular) an Yellow (so-called "themed governments"). Some of the vanilla Civics has been modified or disabled, in order to maintain the consistency of the Civic's set as a whole.

- a new Authority type: DIRECT DEMOCRACY

- 30+ new Government forms

- a range of new Policies: ECONOMIC STANCE, AUTHORITY STANCE, EDUCTAION, HEALTHCARE, TRANSPORTATION, TELECOMMUNICATION, and a few new Trade policies

- 20 of new Jobs

Leaders start from level 0. Maximum Leader level is increased to 20

Localisations: English, Russian

Small Update:
- Federation branch bug fixed
- Liberate Slaves bombardment stance now exists for anarchist ideals civic & broken shackle origin

Version 29.07.24 for Stellaris

  • Criminal Government update is completely ready:

    Established a Pirate Enclave with Pirate lord civic or Criminal Heritage civic
    - Criminal Pops produce trade value of +2 instead of -5 when in same system as enclave

    Pirate garrison starbase building that gives:
    - stability (and mixed bag of bonuses)

    Pirate Enclave Fleets:
    - martial-liberator trait for pirate fleet's you purchase.

    Offworld Trade Hub:
    - all your criminal pops produce +1 consumer good at the cost of -1 trade value (per pop)

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Version 11.05.24 for Stellaris

  • Version 3.12

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Version 14.04.24 for Stellaris (v3.11.*)

  • Mod version 3.11.3.1
    -Fix for bug concerning job replacement from capital building

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Version 09.12.23 for Stellaris (v3.8.*)

Mod version 3.10.3.5
-Fixed bug to Anglers Civic

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Version 17.09.23 for Stellaris (v3.8.*)

  • Mod is updated to 3.9.1
  • Fix for Habitat districts

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Version 19.06.23 for Stellaris (v3.8.*)

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Version 30.04.23 for Stellaris (v3.7.*)

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Version 07.08.22 for Stellaris (v3.4.*)

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