This mod is intended to be an expansion to the vanilla game and provide more unique content for different playthoughs. It adds over 170 new technologies, edicts and buildings to the base game. All of which have been done in a style as close to the game as possible, usually using game assets as a source. With the focus on replayability on average only 20 of these will be avaliable in a single game. All new buildings and techs have their own flavor and description text.
The Mod is broken up into several sections:
General Perk Techs:
These are perk specific techs that apply to all ethos and are accessible in any game given you have the correct ascension perk unlocked.
Ethos Unique Planet Structures:
Ethos Unique planet structures exist as upgrades to the Symbol of Unity, the new Development District or as replacements to the alien visitor centre. This is to avoid too much building spam in the build menu. They require the correct ethos to research and to build. If your ethos should change midgame the option to build an unlocked structure will disappear and a new technology will become avaliable depending on your new ethos.
Government Authority Edicts:
These are perk specific empire edicts that apply to all ethos and are accessible in any game given you have the correct ascension perk and right level of government authority. If you change government authority mid-game you may lose access to the edict unless the new authority level has a path to get the same edict (either though the same perk or a different one). If your new government is able to get the edict it remains avaliable (and wont have to be researched again).
Gestalt Unique Technologies, Focuses and Perks:
Hiveminds get a short technology tree of hive focuses that ends with an additional civic slot. Machine Empires get a few minor techs and upgrades to each of their unique buildings. Machine Empires have also had many of their building icons redone to better define them from their ogranic counterparts. The Focuses for Hives and ME's are empire level edicts of which only one can be active at a time.
Machine Empires and Hive minds also now each get an exclusive Ascension Perk, Hives with a buildings focused perk and Machines with a machine trait focus. The Hivemind building set also pairs with other perks to unlock sub-buildings. You only need a single perk out of the options to unlock the sub-building.
Ethos Unique Technologies:
A set of 12 additional techs have been added for each ethos and gated behind the 16 minor (non-exclusive) Ascension Perks. In any game two of these techs are avaliable for research for each ascension perk unlocked, once the second tech is researched from the same perk the remainer techs gated behind that perk will be locked for the rest of the game. Each tech is clearly marked to show which perk it is attached to when it appears as a research option. Some techs can be attained multiple ways and are marked as shared techs. They do not count toward the two tech limit.
Fanatic Unique Technologies:
Each Fanatic has access to upto two techs for each of the three ascension perk paths (Biology, Cyborgs and Psionics). You only need the first perk of the path to access both techs. Should you switch to another fanatic ethos you aren't locked out of researching those as well, this may change later.