Rimworld mods

This is the first in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
+3
23:39
1.29K
0
When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again.
+5
23:51
1.09K
0
Renames the 'animal' tech level to 'paleolithic'. Requires:  Vanilla Factions Expanded - Tribals
+2
20:20
711
0
RimThunder - Roaring Tiger Updated
There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Films" for the ga
+14
00:44
4.43K
0
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.
+7
11:05
1.28K
0
This mod aims to take the original vision of the mod and take it in a whole different direction, expanding the research tree and adding new weapons/bu
+7
10:40
3.15K
0
This is a simple mod that adds a makeshift cooler, inspired by Vanilla Weapons Expanded - Makeshift.
+5
12:26
1.08K
0
Infestations will no longer pop up on tiles that are considered Lit (30% light).
+4
22:45
1.57K
0
Use Bedrolls Updated
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (
+5
23:31
4.61K
1
The Army Of Fetid Corpses Updated
Adds deadly monsters, weapons, armor, items, events, and a custom scenario.
+7
00:45
3.66K
0
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