Rimworld mods

Power Tab Updated
Handy inspector tab for checking the status of your power network.
0
11:55
3.01K
0
Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures
0
22:52
3.38K
0
Custom map: The Earth Updated
Please note that this map depends on WorldEdit 2.0 to function!
+7
17:35
6.62K
0
This mod adds 6 new craftable recreation/luxury food, and introduces a berry sorting recipe to split mixed berries into blueberries and strawberries.
0
16:09
693
0
RimTraits: Vanilla Trait Colors Updated
This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme.
+2
16:04
3.21K
0
RimTraits - Medieval Talents Updated
This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier
0
15:58
5.95K
0
RimTraits: General Traits Updated
This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits.
0
22:16
5.50K
0
RimFantasy: House Doyle Updated
For the longest time, civilizations dismissed magic as wild fantasies and superstitious tribal beliefs.
+2
22:04
3.80K
0
Wakamo's hovercraft from Blue Archive. Requires: Vehicle Framework
0
22:17
793
0
Hoods and collars can be worn over armor and other fitting headwear Slave collars can be worn with headwear Blind people are now more limited with th
0
22:03
1.23K
0
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