Mod «Vanilla Weapons Expanded - Tribal» for Rimworld (v1.2 - 1.5)

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Vanilla Weapons Expanded - Tribal

Vanilla Weapons Expanded - Tribal is a new entry to Vanilla Weapons Expanded series aimed at introducing some new weapons New Tribe playing players can utilise for better defense capabilities. From light and heavy clubs, stone axes and throwing shards to slings and clay pots filled with chemfuel, tribal raids should become significantly more diverse now.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.


Known Issues:

Please report any bugs in the comment section below. Make sure to submit a Hugslib error log, or any other log if you need our help.


Compatibility:

  • This mod is CE compatible.

FAQ:

Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Please check with the CE team. We do not do CE patches, Combat Extended team is kind enough to do them on your end. Any questions about CE in this mod will be swiftly removed.

Q: Do these weapons spawn on enemies?
A: They can, yes, on Tribal raids.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: You craft them on crafting spots, you don’t need any research project to make them.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.


 

20.10.22 (1.2-1.4)

  • Updated for RimWorld 1.4

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