
Last update: 07.11.25.
Reason: Update mod to version: 06.11.25
Instead of crafting a dozen single-purpose weapons, why not unlock the full potential of one? This mod provides comprehensive support for weapon modification!
Ready to Go
This mod includes a built-in customization framework and comes with native support for vanilla weapons and modules. All vanilla weapons, including those from DLCs, can be deeply modified. Want to add a high-powered scope and an underbarrel grenade launcher? It works right out of the box. The choice is yours.
Dynamic Performance
A weapon's performance is no longer factory-spec; it's determined by your modifications. Attach an extended magazine for superior firepower, use an armor-piercing barrel to punch through thicker armor, or launch incendiary shells to clear out indoor targets. Some unique modules can even grant special abilities.
Visual Experience
Every module you install is visually represented on the weapon's sprite. What you see is what you get. A long barrel makes the weapon look longer, and a vertical grip appears right where it should be. It's intuitive, just as it should be.
Personalization
The weapon in a colonist's hands writes its own legend alongside its owner. Give your favorite rifle a fearsome nickname and a custom paint job. Let the raiders get a taste of your Dragon Lore.
Immersive Realism
Weapon modules are actual items in the world. They can be crafted, traded, looted from enemies, or received as quest rewards. Your colonists will also need to spend time to actually perform the modifications.
Vanilla weapons must first undergo a modular upgrade before they can be customized.
For most modded weapons, you can often skip directly to step 3.
v0.10.1
Update translation text.
22.10.25 (1.6)
v0.8.0
08.09.25 (1.6)
30.08.25 (1.6)
30.08.25 (1.6)
29.08.25 (1.6)
23.08.25 (1.6)
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