
Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.
In vanilla game, pawns do not mind walking through a freezer, other pawn's bedroom, or cutting a corner of a paved path. This mod implements the following features:
(Features 1. and 2. match the non-performance features 'clean feet' and 'doorpathing' from the Clean Pathfinding 2 mod. Feature 3. is similar to the functionality of the Path Avoid mod.)
These rules apply only to non-animal colonists or non-hostile visitors. Certain exceptions apply,
such as being drafted, in mental state, bleeding severely, doing emergency work, fighting, fleeing, etc.
Performance:
Pathfinding code in 1.6 is well-designed with regards to performance, with extensive caching and reusing of data, greatly reducing the need to update pathfinding data. This mod is designed to be cheap, with its performance impact being insignificant. Moreover changing settings to use 0 cost disables related parts of the mod. If you encounter a case when the performance impact is noticeable, please file a bugreport.
Supported mods: